ROB PEARSALL
COMMUNITY WRITER
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Currently working at THQ and feeling like I'm still getting my gaming education.
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COMMENTS BY THIS AUTHOR (16)
"Kinect Victim Zero. It had to start somewhere. Get well soon."
Friday, November 19, 2010
"James already reiterated the point that second hand in the sense of the article doesn't refer to its common usage. Thanks for pointing that out. Bobby, the second bit made it seem like devs and publishers didn't care about a game at retail and I wanted to stress that both of those numbers are very important.

 

Thanks for making the statement less 1 to 1.

 

Finally, as a consumer, your most powerful vote is with your wallet. Ubisoft's "always on" was well documented and I don't want to speak too candidly on other companies so I'll close with this - The flip side of demanding better quality is supporting the stuff you do like. Support the games you like so when the Xenogears of this console generation rolls around you can let the teams know and maybe get another one."

Wednesday, October 13, 2010
"The idea that every game is bought second hand is erroneous. Yes, places like Gamestop and Best Buy buy copies of the game from the publisher. This is known as "sell-in" in marketing terms. Sell-through is how many of the units that Gamestop bought were bought by consumers. Sell-through is just as important to developers and publishers as it is to brick and mortar stores. This is because those stores usually have agreements with publishers where the publishers agree to buy back any leftover stock after a given period of time or other criteria. Deals between publishers and stores vary but every used game cuts into the sell-through numbers.

 

These numbers are important because games have a very short window to make back the money spent on them, let alone profit. It's like movies at the box-office, you need a good opening weekend because every week after is smaller and smaller. Sometimes the movie biz can rely on DVD to recoup some sales but unfortunately that's an untapped market for video games, at least by publishers.

 

Secondly, the idea of halving cost to halve the number of units sold is kind of crazy. A budget exists to pay for things that will be in the game. It's a bit of a guessing game, how much a feature or cutscene is worth compared to its impact on sales and with a good producer those numbers get cut and trimmed all the time. If you halve a budget during the process of making a game then you're no longer making the same game and sales expectations need to be readjusted based on what this new game will be.

 

The used game market is great for consoles and games that don't have manufacturer support anymore. Some games like Xenogears have exorbitant prices not just because of quality but scarcity/availability as well. I can check ebay right now and find Metal Gear Solid on PSX for $16. Heck, I frequently go to the local collectible show and pick up games like Super Metroid ($20) on SNES and Skies of Arcadia ($more than it was online) for Dreamcast. But when it comes to buying new releases, I buy new. I even went out of my way to find Dead Space Extraction new, just to show support for that team.

 

In short, yes developers should make good experiences that will last but we as consumers need to hold up our end as well and support them for making the games that we love."

Wednesday, October 13, 2010
"Super Metroid is a classic game. It was also ahead of its time and it's evident by looking at the games it inspired. Symphony of the Night and its sequels are only the tip of the iceberg. Super Metroid was ahead of its time because, as an industry, we can't stop making it. From Shadow Complex to Batman: Arkham Asylum we're still perfecting what was set out in 1994.

 

For all its flaws it struck a chord with those that makes games now; in gameplay, pacing, and atmosphere. I bought this game 3 days ago at a flea market and spent the weekend playing it. This was my first experience with it as I was a Genesis kid too. After finishing it I can see that it deserves its status, not for being flawless but for being a backbone of gaming for 16 years and counting.

 

Like Greg I played this recently for the first time. I'm sorry that expectations magnified the mistakes. He's right about its flaws, the wall jump was awful, the space jump lacked consistency, and the grappling hook is best avoided if you can. But they weren't bad ideas. I didn't go into Super Metroid expecting perfection and what I found was a progenitor of modern game design."

Tuesday, September 07, 2010
"I'm not updating my iPhone version. I feel like this is forgetting Jackson's legacy instead of preserving it."
Thursday, July 29, 2010
"I can't wait for the day that Valve hires the team that's making the Unfinished Swan."
Thursday, July 08, 2010
"Fiddy, jump that big-ass ramp!" This game was a complete surprise and a blast to play through with a friend. Your review is sp"
Wednesday, September 16, 2009
"ove hearing localization stories about Japanese humor. It's interesting what a game goes through to be relevant in different countries and languages. My favorite is Ouendan compared to Elite Beat Ag"
Tuesday, September 15, 2009
"lack motion... to read past the immediate digression ;) Thanks for bringing Space Invaders Extreme to the fore. I think I'll try to grab a copy for my upcoming flight. I've wanted a reason to break out my DS"
Tuesday, August 25, 2009
"ata Sanshirou! [url]http://www.youtube.com/watch?v=SanWyvMQunI"
Wednesday, July 15, 2009
"h, that second video got weird [i]exponentially["
Tuesday, July 14, 2009
"Faction Guerrilla is what I've been playing so the thing I noticed most was that you could control your car in mid-air to a degree, depending on its weight. It's like they knew you'd be driving off ledges, getting some air, or giving yourself a boost with a remote charge. Being able to right your vehicle in mid-air makes flipping your car a much rarer occurrence. I'd also like to echo the sniper trails from"
Tuesday, June 30, 2009