BRENDON MROZ
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FEATURED POST
2guys_1title
A gamer ponders both things we hold and things we hold dear.
Saturday, July 24, 2010 | Comments (14)
POST BY THIS AUTHOR (9)
Mh1
"And yet, when that Royal Ludroth spots me, roars at me, comes charging across the map like a freight train of teeth and claws and aggression, I am suddenly and deeply afraid."
Ictc2
How much are you willing to pay for downloadable content? One gamer examines his DLC threshold.
Ensl2
The world of Ninja Theory's upcoming tactical action game "Enslaved: Odyssey to the West" is a welcome change from gaming's tired old apocalyptics. Entry for Bitmob Community Project: Anticipated Games 2010.
Gvd1
While Dante's Inferno borrows gameplay mechanics from the God of War series, it far surpasses those games through its use of sexual themes in character development.
Admiralackbar
The Force Unleashed is a crappy game that inspires inexplicable love.
2guys_1title
First and lasting impressions of Demon's Souls.
Avatar
A story about the right to love and the obligation to hate.
2guys_1title
Can EGM and GamePro make print relevant again, or is it time to bury the notion of a gaming magazine once and for all?
COMMENTS BY THIS AUTHOR (138)
"What's the difference between 'encouraging' piracy and just making space for it to thrive? If Nintendo were to take fan interest to heart and have a more hollistic approach to releasing games, the space for piracy would shrink. It will never go away, but when you have fans clamouring for content that Nintendo refuses to give, the question of entitlement and self-interest and piracy is little more than a moral red-herring. A consumer, as an ideological creature, is motivated wholly by self-interest; "I want." Not, "I want, but only if." Consumers want to consume content, and Nintendo, presently and historically, does not do enough with their existing catelogue to satisfy that desire.

The 'failure' of Operation Rainfall is significant. When confronted with the interest of fans, Nintendo said, "We don't care." Does that mean fans are then 'forced' into piracy? No. But it means there are a number of people who asked -- directly, with their money on pre-orders -- to be consumers and Nintendo said, "Not worth it, to us." It is in no way illogical to say that creates space for piracy. Nintendo was offered money; they declined. If people go out of their way to acquire content they would have legitimately bought if Nintendo had released it, does this fall into the same category of 'piracy' as torrenting Dragon Age 2? No, it doesn't, and it's an important distinction to make. Painting all 'acquisition' with the same brush fundamentally ignores the possibility that there are 'classes' of piracy, and at least one of them could be eliminated entirely if Nintendo took a different tact -- perhaps the first step of which should be thinking, hey, here we have people asking to be consumers; maybe instead of saying no, we should look into other options. That's the problem with claiming moral outrage in this case -- because moral outrage takes up space that should be occupied by critical thinking.

Nintendo creates "want", but does little to satisfy it. Eliminating 'casual' piracy is doable, but it requires Nintendo -- and everyone else in the game space concerned about this issue -- to look for solutions that emphasize convenience and access. Right now, the most powerful weapon against video game piracy is Steam."

Sunday, July 10, 2011
"It's totally fair to say it doesn't 'need' it, but I'm hung up on the idea that the inclusion somehow makes the game worse.

Does UGC make it so you can't play both morality paths or just enjoy the sublime experience of moving around to world to pick up collectables? No, that's still all there. I see UGC as another way to let people play around in the world of inFAMOUS 2 -- sure, maybe a lesser way, but because it only impacts the innate experience as much as you let it, I don't see the connection between 'it doesn't need it' to 'it tarnishes and lessens the game'.
 "

Tuesday, July 05, 2011
"How does UGC 'tarnish' the game? It's not mandatory. I turned it off the moment I unlocked it. Now that I'm finished the (Hero) campaign, I've started investigating. It's an interesting feature. A bit convoluted from a user standpoint, and I haven't played any missions I'd consider 'fun' yet, but I really dig the idea. I would have far preferred Dead Space 2 to include UGC tools instead of the multiplayer it did have.

Importantly, with the feature turned off, inFAMOUS 2 is exactly the game I had hoped for, and my personal favourite of the year so far. I don't see how UGC lessens the experience, or why it's important to advocate for the removal of features you don't like but can be avoided completely."

Tuesday, July 05, 2011
"I completely missed the boat on Pokemon as a kid. I tried to get on board with SoulSilver, and ended my experience equal parts bored and bitter. For every thing I dug about it there were seven or eight convoluted things I despised.

Still, here comes Black/White. With every new Pokemon game, someone out there calls it the 'best of the series' and 'a great entry point'. Despite it being a little stupid for me to keep buying at a franchise until I like it, I figured why not.

Glad I did. 5 badges in. I really like it so far. Everything I resented in SoulSilver is gone or made insignificant."

Tuesday, March 15, 2011
"Video games can offer uniquely empathetic experiences. Generally, they are couched in games where a high degree of control is suddenly taken away from a player -- like the post-bomb sequence in Modern Warfare.

I like the idea of a 'docu-game', but I think it would be a tricky thing to pull off with tact and grace. There was a flash game a few years back, where you played as an American sniper (ostensibly -- on screen you were a reticule), tasked with taking out the 'terrorists' in a crowded Middle Eastern city. Thing was, every time you shot and killed one, more NPCs would turn into terrorists. It was a short, sharp game that made its point very effectively. I don't know if it would count as a 'docu-game', more like an interactive political statement, but I see sympathy with what it accomplished and the idea that video games can educate in unique ways."

Tuesday, March 15, 2011
"Are games so disposable?"
Tuesday, March 01, 2011
"I love this game. I started it up again a few nights ago, with the same impulse that drives me to pick up my well-read Terry Pratchett books time and again -- I love these characters, on this adventure. Romantic is the perfect word. I generally thin my collection to fund future purchases, but I will hold on to Enslaved for the foreseeable future.

Now that it's not competing with Lords of Shadow, and is dirt cheap, I hope more people who were indifferent or on the fence pick it up.

Nice review."

Wednesday, February 23, 2011
"How many times have you been burned by box quotes? Print ads? A review that inspired you to buy something but didn't line up with your own experience?

What is the obligation this trailer had, that has not been met?

"We could have a larger conversation about how video game marketing is evolving." Then why aren't we?"

Thursday, February 17, 2011
"How do we expose Fox News? How do we get in touch with its audience? Is it an audience who would listen to us in the first place?

I don't agree with sabotaging sources who were baited into sufficiently scandalous sound bites, but Lawrence and now Lieberman will both think twice about spouting off on subjects without any research because they have a book to sell. No, it's not the high road.

I was working on my own piece about this, and that's the wall I hit: because while I agree with the thrust of this article, it doesn't offer an alternative, just an admonishment for a bit of dirty pool. IGN had a fantastic piece from a Nicholaus Noles, PhD, dissecting the Bulletstorm article -- on IGN. Will the right people read it?"

Wednesday, February 16, 2011
"According to Tina's Twitter, she's been found. http://twitter.com/Teanah

Thank goodness. It's great that so many places put the word out there all at once. Internet powers for good."

Saturday, February 05, 2011
"Enslaved's sales break my heart a little. It deserved far better."
Thursday, February 03, 2011
"Jeff, that's good to know, but beside the point.

I think when people say "I'm offended", rather than engage in a discourse of what causes offense, it's easier to say, "Man up, nancy". Because that puts all the onus for feeling offended on the person who expresses it, and shuts down the idea that the perpetrator has any responsibility for what they put into the world.

Taking responsibility for what you put out is not about self-censorship or tempering your work to cause the least trouble. It's accepting that, when someone expresses offense, they are speaking from a position of honesty. They aren't making a choice, they are having a reaction.

Where this situation seemed to go off the rails is when PA didn't accept that someone found the material offensive -- they decided to celebrate it and intentionally aggravate the issue. Because man-up-nancy, feeling ways about stuff is for niggerfags. I don't think that's the right way to approach the issue. I think it does more harm than good."

Wednesday, February 02, 2011