WILLIAM A HALE
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"I put the experience of playing the game above any collectibles or achievements. Which is why I ignored the dog tags in Gears of War 1 & 2 and the backpacks in Mirror's Edge unless the were in plain sight.

I stopped looking for collectibles in Alan Wake after the first episode and I think I had a better experience because of this. When I felt the need to run, I ran without any hesitation because this is what the character would do. 

I think collectibles like the ones in Alan Wake tend to work better in open world games. It's just becomes something extra to do once you've completed the main game."

Tuesday, August 03, 2010