If you like Memoir '44, then you might like the other commands and colors games: Battlecry which is Civil War, C&C Ancients, and C&C Napoleonics. There was also a fantasy version called BattleLore, but it is out of print and expensive. Battlecry is about to be reprinted for only sixty dollars, and still has good mini's."
The single player and multiplayer of this game is completely different, but I would argue the expansion is worth it if you get it on sale, or if you loved the original games campaigns and wanted more. I will say that the stories in Red Tide cover an aspect of WW2 few people know about, though the historicity of my sniper, who killed a couple hundred enemies and then blew up some tanks with a an AT gun, is in dispute."
I am not a big fan, as evidenced by this article, of CoH, but CoHO adds very interesting persistence elements with the development and levelling up of your commander. It is comparable with what BF Heroes did, but without the cosmetic elements. To be honest, if I could pay to have my commander in new outfits, and then have my commander as a hero unit, I would. I know this isn't what Relic is going for, though.
Men of War's single player pace is set by the player. The multiplayer can be fast depending on your opponents and the map. I find that a match of MoW lasts around twenty minutes to an hour. Normally matches end in huge tank slugfests where one sides heavy tanks wipe out the other sides. I will have an article on each games multiplayer in a day or two."






I think that board games are sold primarily as experiences, and every element of them are. The feeling of opening a box and handling the components. Shoe, I think reading the rule book is as much of the experience as playing it. I find that the computer and video games that I do play are based more on gameplay than story. My roommate wants stories from games, so he finds Crackdown to be terrible because it expects gameplay to move him along and not the story that he enjoys in noninteractive games like AC2. I move more toward the experience of board games out of disgust for how story focused many video games have become. I don't mind story, but the gameplay is what I am actually experiencing: it is the element of the game that gives me agency. I want AC2 to start in the city and let me run around and interact. My roommate wants Crackdown to tell him a long story about a cop and his life. My point is, as I get older, I find it a little ridiculous that these games are trying to tell me stories when I can open one of my half dozen Creative Writing textbooks and get a better story in less time."