ANDREW KUHAR
COMMUNITY WRITER
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LOCATION
Cleveland, Ohio
Designer by day. Musician at heart. Otherwise game designer, artist and enthusiast. Maker of many tuna pasta salads. Read more of my writing at digitalchemy.wordpress.com.
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FEATURED POST
Skywardsword_001
Pt. 1 of a mini-series critiquing the game design of The Legend of Zelda: Skyward Sword, starting with the sword itself.
Monday, January 23, 2012 | Comments (0)
POST BY THIS AUTHOR (6)
?id=725x1342&site=thescaperoute
Artists behind ChromaWaves, an ambient color-mixing game for the iPhone and iPod touch, reflect on their design process after graduating from college and the risks of creativity in a single semester. Any profit they might earn from sales at iTunes are instead being donated to Child's Play. Learn. Mix colors. Support a good cause.
Stalker_daytime
Imperfection is a dangerous quality to emulate in video games. In the case of S.T.A.L.K.E.R.: Clear Sky, it makes some powerful arguments as to why unconventional rules can be just as frustrating as they are rewarding.
Left4dead2-scr002
Summer and zombies? Read this anecdote of how we can associate certain games with the places and times we experience them.
Recompare1
You tell me: When considering games as an experience, as play, how do graphics activate our imagination?
Tb-flower-psn-150x150
Does realism mean story, and style mean play? A brief rumination on how the graphical style of games convey emotions to us, and take us somewhere else, or not.
COMMENTS BY THIS AUTHOR (9)
"Hey Dan, thanks a lot for the fast response! No, this hasn't soured me at all on Bitmob, just slightly confused was all :)

Being in a development/design field myself, I can totally understand how any bug can have a surprisingly unobvious solution. Hope the move to GamesBeat goes successfully, can't wait to check it out!"

Monday, January 23, 2012
"Any word on this issue being fixed yet? Still can't seem to upload/change my photo at all--tried it on both Chrome and Firefox too."
Monday, January 23, 2012
"Thanks for sharing your experiences here, everyone! The contributions are really fun to read, and turned out pretty fascinating. Games not only consist of their own rituals, where you perform specific tasks at specific places and times in the game-world, but the entire act of engaging in a certain form of play/game becomes a ritual in and of itself for us. What I'm seeing consistent here is not only how we remember the playing of a game, but how that affects returning to it.

Just as we have times of the year for harvesting crops, playing certain genre of music, and visiting people we see less frequently, gamers are fulfilled by different games because of when and where we played it originally. The idea of gaming feeling "off" because of when we're playing, or perhaps not playing it, was an interesting angle. That it feels wrong, disconnected - that something else is missing from the experience.

We make such efforts to immerse ourselves in these virtual worlds - retro, stylized, or photorealistic - that we may not always consider how directly the real world actually affects our time spent in them. It's almost too obvious to notice."

Wednesday, June 30, 2010
"Here are a couple other responses that close friends of mine had, but don't have the Bitmob accounts to share them here :-(. However, I thought it'd be worth sharing them anyways:

"Resident Evil 2 came out in January of 1998 and in complete contrast to your experiences, I found that being shut in during the winter with no outdoor activities added to the claustrophobia and sense of impending doom that the game provided. It got dark early and stayed dark. Sunlight was minimal and no one wanted to go out unless they needed to because of the harsh conditions. It was completely analogous to whether or not you wanted to run back an entire board and a half just to get to that item box."
-Ryan Ward


"I associate summer with Pokemon as my friends and I spent virtually everyday of my 5th grade summer playing Pokemon Red and Blue in my basement. Every time summer comes around I start playing Pokemon again, hence my recent adventures with Pokemon Sapphire."
-Jim Wiser"

Monday, June 28, 2010
"Thanks for reading and sharing your experience, Ben. Winter had that same affect on me when I holed up in my gaming area of the house keeping warm, and playing the LostWinds sequel for WiiWare where they integrated cold climates into the game/story. Discovering heat/fire/summer in-game were not only objectives, but they felt slightly rewarding for me in reality, mentally at least."
Monday, June 28, 2010
"dol"
Monday, July 27, 2009
"ecently preordered Windows 7 before the 50% off sale ended, thought most of my knowledge about it was limited, it still was positive. This definitely helps reassure me. Excellent timing on an important article for g"
Wednesday, July 22, 2009
"hink this is pretty suggestive of something co-operative even, given Nintendo's track record with franchises lately. it's probably the biggest innovation they could do to what would be a traditional next-gen Zelda"
Friday, June 05, 2009
"t is dynamite. Thank you,"
Tuesday, May 26, 2009