Just as we have times of the year for harvesting crops, playing certain genre of music, and visiting people we see less frequently, gamers are fulfilled by different games because of when and where we played it originally. The idea of gaming feeling "off" because of when we're playing, or perhaps not playing it, was an interesting angle. That it feels wrong, disconnected - that something else is missing from the experience.
We make such efforts to immerse ourselves in these virtual worlds - retro, stylized, or photorealistic - that we may not always consider how directly the real world actually affects our time spent in them. It's almost too obvious to notice."
"Resident Evil 2 came out in January of 1998 and in complete contrast to your experiences, I found that being shut in during the winter with no outdoor activities added to the claustrophobia and sense of impending doom that the game provided. It got dark early and stayed dark. Sunlight was minimal and no one wanted to go out unless they needed to because of the harsh conditions. It was completely analogous to whether or not you wanted to run back an entire board and a half just to get to that item box."
-Ryan Ward
"I associate summer with Pokemon as my friends and I spent virtually everyday of my 5th grade summer playing Pokemon Red and Blue in my basement. Every time summer comes around I start playing Pokemon again, hence my recent adventures with Pokemon Sapphire."
-Jim Wiser"








Being in a development/design field myself, I can totally understand how any bug can have a surprisingly unobvious solution. Hope the move to GamesBeat goes successfully, can't wait to check it out!"