ROSS ADAMS
LOCATION
Edinburgh, Scotland
I love games and occasionally I love writing. This seems like a nice place to combine those two things, no?
ROSS ADAMS' SPONSOR
FEATURED POST
We need more games that force players to make tough choices and deal with the consequences.
Wednesday, May 16, 2012 |
Comments (12)
POST BY THIS AUTHOR (10)
While the ending was a let down, Mass Effect 3 is still an effective conclusion to the sci-fi franchise.
Sunday, April 01, 2012 |
Comments (3)
I have some fairly big problems with Uncharted, why does no one else seem to?
Tuesday, January 03, 2012 |
Comments (0)
A Puzzle Quest-esque match three game that's a little more bite-size.
Monday, February 14, 2011 |
Comments (1)
Prompted by Costume Quest I ponder the lack of holiday themed games.
Wednesday, January 26, 2011 |
Comments (0)
A trailer on a demo disk sparked an obsession that led this gamer to see video games in a whole new light.
Tuesday, December 21, 2010 |
Comments (3)
Ever wondered what it's like to run a game developer? Game Dev Story gives you the chance and ends up surprisingly entertaining for it.
Thursday, October 14, 2010 |
Comments (3)
Are games in danger of putting style before gameplay? A few recent examples make me wonder.
Wednesday, October 13, 2010 |
Comments (4)
Ross listens to podcasts while playing games, and he's found that doing so is changing the kinds of games he enjoys playing.
Thursday, December 03, 2009 |
Comments (31)
COMMENTS BY THIS AUTHOR (43)
"The feedback is much appreciated. I agree also, I had wanted to elaborate a bit on the topic but couldn't find a good way too at the time. It's a topic I might return too at some point. Thanks for reading and commenting."
Tuesday, May 22, 2012
"Well your comments have definitely put it higher up on my backlog list, hopefully I'll get a chance to check it out sometime soon. Thanks for reading and commenting also."
Thursday, May 17, 2012
"I haven't! I have the first Witcher on Steam and haven't got round to playing it, so I'm wary of playing 2. Do you know if the first one has a similar system? You've definitely got me interested in finally getting round to it now either way, sounds great."
Thursday, May 17, 2012
"I hope the success of The Walking Dead (and Heavy Rain to an extent) spurs on some developers to give this type of game a go. I know it's probably not the most viable type of game but it has certainly proven to be successful when done right.
I'm a big fan of traditional storytelling in games too, don't get me wrong. I just wish more developers took advantage of what the medium can do."
I'm a big fan of traditional storytelling in games too, don't get me wrong. I just wish more developers took advantage of what the medium can do."
Wednesday, May 16, 2012
"Well my point is that so few games do what I reference in the article. There are plenty of games with a traditional linear narrative that you play through, I think we definitely do need more games that deal with these things differently. "
Wednesday, May 16, 2012
"y curious about"
Tuesday, May 01, 2012
"I think a lot of the problems with the ending are just the unclear nature of it. I think if there was a more decisive ending that clearly laid out what was happening and gave an idea what would happen next, then the uproar would be far less. Whether they said they would or not, I was never expected the ending of the series to be some super elaborate thing that would take into equation every action I'd made before it. I feel like my decisions were reflected well in the moments leading up to the end that I would've been ok with cookie cutter endings (much like we got). But the obtuse and confusing nature of the one that exists now really just puts a spotlight on how binary a choice it ends up being.
As a sidenote I really liked the original Alan Wakes ending, I thought the ambiguous nature of it really fit within the context of that game. Although I like how the DLC elaborated on it slightly."
Monday, April 02, 2012
"For as linear a game as Journey is, the wide range of stories coming out of it is pretty amazing."
Tuesday, March 27, 2012
"Great article. While I can't say the issues you talk about bothered me when I played, or that I was even especially aware of them I can definitely see where you're coming from. You make some really interesting points that go a good ways to explaining why some things felt a little off while playing through the game"
Thursday, June 09, 2011
"@randomlyrossy
http://twitter.com/#!/randomlyrossy/status/45944600153690112"
Thursday, March 10, 2011
"I already write news stories for XBLAFans.com. I'm wondering if you guys would be alright with me using those stories (not all of them of course, just the ones I think most interesting) in Bitmob posts? I'd certainly be glad of the opportunity to increase my output on Bitmob."
Saturday, February 19, 2011
"Great read Alex, some very interesting ideas. I remember people talking about Microsoft pitching a similar idea for the 360 which never came to pass, I think allowing people to spectate games (especially ones they don't own) could be a very powerful thing indeed.
@Chris you may want to direct your buddy to GiantBomb. They played through the entirety of Person 4 for an 'endurance run' I'm sure if he watched the first few videos of that he'd realise whether it interested him or not."
Tuesday, February 15, 2011









