GEORGE
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COMMENTS BY THIS AUTHOR (10)
"Didn't know the last one, but in my defense, never heard of that game...

These are great, lets see some more soon, back by popular demand of at least *5* people (hopefully more of course) :)"

Tuesday, May 25, 2010
"I too remember playing this game (as well as other crappy LJN titles), but this one definitely stood out in my mind due to the dream warriors component....it actually was pretty cool just how differently they played compared to the day warrior...but yeah, the game was pretty difficult and I don't believe I ever got very far, never beat it for sure..."
Sunday, May 09, 2010
"Hah, I thought overall pretty good, with the sound effects too...probably due to the way the dragoon's voice is supposed to be coming from inside that tank-thingy, in a sort of futuristic reverb electronic transmission (I could be way off on my description, since I'm not a sound engineer, but hopefully you get what I'm trying to say) it was a hard voice to mimic, but I could kind of see what he was going for there.....btw didn't understand a word of it, but did recognize all the voices well enough to get a chuckle:)"
Wednesday, May 05, 2010
"IMO, I'd say that the actor portraying Ryu is a much better fit than say, Justin Chatwin filling in as Ryu....of course this is said with absolutely no disparaging similarity implications of persons of Asian descent.  Perhaps his acting or fighting abilities were a much better fit than anyone else available for the role, including someone who was of Japanese lineage.

However, considering a comment I read over on Kotaku that stuck out in my mind the most was:

"If they want to be true to the game, Ryu should look more like a Nebraska football player than a Japanese martial artist."  So in the end, if they really want to be true to the game..... :)
"

Tuesday, May 04, 2010
"I only got one of them right (the first one), and didn't know enough about #3 and #4 to get them right anyways, but I do feel pretty dumb not getting #2....great puzzle"
Tuesday, May 04, 2010
"I find myself agreeing with Andrew, to a point.  I stopped playing at the last patch right before WotLK was released, and sunwell's difficulty was removed (we almost had Muru w/o help from this patch).  Not to mention my main was an elemental shaman, and they destroyed elemental shaman damage with the reasoning that lavaburst will balance it (an ability not available till WotLK).

I didn't care for the 10 man / 25 man same dungeon focus when it became available for WotLK, and so I'm especially biased against the new changes now.  Having only experienced the relative ease people were able to pug and clear Karazhan and Zul'aman (although never was in a pug that could do the bear mount challenge) compared to never being in a successful pug clearing coilfang resevoir: serpentshrine cavern or tempest keep: the eye (my favorite zones in BC), to say that logistics is the only challenge...well I disagree.  There's a reason there aren't 5 man raid zones. 

As far as loot, I can't speak for WotLK's raiding, but my experiences in BC:  loot *always* matters.  I'm always skeptical of someone who claims (and many do) "I don't care about the loot, I just enjoy the friends, camaraderie, blah, blah, etc. etc."  If you remove all incentives to raid a dungeon, people won't raid it, even if its got a great storyline...and I'll argue TK had an *excellent* finale, with the fight with Kaelthas Sunstrider being one of my favorite fights in the game (although his intro speech did get old, until the finally did change that).  If you think back, when they removed attunement to Black Temple and Mount Hyjal, and improved badge vendor gear, did anyone who previously didn't beat TK or SS raid those zones anymore?  At that time they also nerfed the difficulty of SS and TK, so I think that people "concerned with experiencing the game with friends" would have made more of an effort to experience the storyline...they were empty from that point on.

Also, an aside, when you saw that lucky SoB with the phoenix mount, weren't you just the teeniest bit jealous?  I guess we'll see how it plays out....hopefully the content of Cataclysm will be more enticing than the changes to the mechanics."

Monday, May 03, 2010
"In response to Val's comment:

Regarding Kevin John Frank--completely missed the fact this was an article of three views written by *one* person.  Kudos to KJF for the article--reading the three views, I wasn't able to distinguish this was the same person.

"Secret Gamer" by Kevin has strength due to its appeal to the audience....as best of an analogy I can think of at the moment, its like commenting on an aspect of say, online gambling with a metaphor for "secret gambler."  Would the strength of Kevin's argument be diminshed by a different metaphor, with the same argument?  I'm arguing it would, hence the offered situations of stamp and magazine collector.

And while it's reasonable to assume the author is in agreement with "Kevin's" point of view, I'd like to point out he doesn't explicitly say, anywhere on the page, his point of view.

 

edit: I just noticed he commented on the article...so we do know his point of view.  Nonetheless I'll leave my original comment."

Wednesday, April 21, 2010
"I'm surprised, and somewhat disappointed no one had a dissenting opinion regarding the "win" here.  I was unable to find the xbox360 gamertag TOS online, but according to the article above, it did address other things regarding religion, race, etc., but it goes out of its way to state: "Specifically, they now allow terms such as "lesbian," "gay," "bi," "transgender," and "straight" to be a part of a player's Gamertag or in their profile.""   It does seem this issue mainly revolves around these words, even though it does mention the other supposed issues, that noticeably didn't recieve anywhere near the same amount of controversy as the sexual issue in the gamertag did.  I do find myself in agreement with Frank's argument the most, I personally find his predictions of the upcoming changes as being the most likely of the three arguments--such as offensive ambiguous names but now featuring gay, bi, transgender, etc.  Also his call "Getting a Gamertag restriction lifted on Live that wasn't an intentional infringement in the first place doesn't improve much of anything." I couldn't agree more....

Moreover, I disliked Kevin's approach to the matter--perhaps it could be that I simply just agree with Frank's point of view enough to not really appreciate Kevin's point of view, but I do feel his argument was loaded a bit much with comments such as "They already get to ride the bus. Why do they want to sit up front with us?"  I think if you were to use that analogy, It was as though homosexual people were only restricted to silver membership, and denied gold membership...was this the case while I wasn't looking?  Also, the decision to use "secret gamer" as an attempt to buy emotional support seems a bit loaded for this audience--would your argument be as effective if you were to change this to say....secret stamp hobbyist?  Incognito Mad magazine or Cracked magazine collector?  Also the attempt to integrate MLK's movement in comparison with XBOXLive's policy--which many still feel it wasn't unfair, since it was a blanket policy for everyone of all creed, race, etc. and in *no way* a direct comparison to the civil rights movement--does this really fit this situation?  In closing, if this was the policy in the first place, I really don't think anyone would cared, myself included."

Wednesday, April 21, 2010
"elt the same way about Prime, and early on decided to opt-out of the hint system. I don't think I was as pleasantly surprised with a game as I was with Prime--went into it skeptically, since it wasn't developed by Nintendo, thought it wasn't going to live up to the name...Slightly off-topic, but I'm confused as to why Konami still hasn't really followed up with a currently generation non-handheld remake/sequel/successor to Castlevania: Symphony of the"
Thursday, January 07, 2010
"arding Shadowrun, I would argue that the Sega Genesis version was the much better one, with a more involved weapon, magic, and matrix system, as well as the contacts system, discounts, and implants you can purchase, not only for yourself, but whoever you hire, short term, or long term. *AND* they don't appear to be tacked on, or having just a brief cameo, such as the case with the matrix portions in the Data East SNES version. I did very much enjoy the SNES version (played and beat both) but I think the open-ended-ness of the FASA version for the Genesis was the superior one. Either way, with both two very different and great implementations of the Shadowrun Universe on the SNES & Genesis almost 20 years ago, I can't for the life of me figure out *WHY* FASA Interactive decided for an FPS for the recent (and poorly developed) version...if it was an RPG, there could have been two Shadowrun entries on that li"
Thursday, January 07, 2010