JOHN SMITHERTON
COMMUNITY WRITER
Default_picture
Followers (0)
Following (0)
LOCATION
TWITTER  -NONE-
FACEBOOK  -NONE-
WEBSITE  -NONE-
LINKEDIN  -NONE-
XBL  -NONE-
PSN  -NONE-
WII   -NONE-
STEAM  -NONE-
JOHN SMITHERTON'S SPONSOR
Adsense-placeholder
FEATURED POST
2guys_1title
Saturday, May 09, 2009 | Comments (4)
POST BY THIS AUTHOR (1)
COMMENTS BY THIS AUTHOR (15)
"Then do like I do and only buy used games with the original cover art intact.

Lionhead needs to stop compaining about this supposed loss of sales to pre-owned games over piracy and make their games worth buying new in the first place. Hear that Molyneux? No more broken promises!"

Friday, May 20, 2011
"I don't buy collector's editions to look like I'm an "ultimate fan", I buy them because they have cool stuff or extra pieces of gameplay. It all depends on what's inside and how much it costs. I made the mistake of buying the AC2 collector's edition. While the statue was neat, the "DLC" ended up being an unlock code for content already on the disc. Not worth $100. I passed on Brotherhood's collector's edition. I'm <i>eventually</i> going to get The Witcher 2's collector edition. It has an awesome art book, a solid bust (no really), soundtrack, making of DVD, very cool set of D6s with etched Roman numerals, and some other "meh" things like playing cards and stickers. Not worth the asking price of $130, but since I have it on hold indefinitely, and I haven't even started the first game anyway, I can afford to wait for the price to drop. :)"
Friday, May 20, 2011
"Nothing, as long as they're done well! The tiny art books that came with games like Assassin's Creed 2 and Mass Effect 2 were jokes. 48 pages of size of a DVD case is no way to look at cool concept art! I just got a look at The Witcher 2's art book and the thing is great! About 200 full-sized pages of art and commentary."
Friday, May 20, 2011
"there an underlying reason why Ubisoft made Red Steel 2 single-player only? Don't take, "We wanted to focus on single player experience" for an answ"
Monday, June 01, 2009
"t in the hell? First thing that came to my mind: Who's returning? Second: Will they print the anniversary issue? Third: FUCK YE"
Friday, May 29, 2009
"e! Thanks for the tweet btw. Knowing my luck I wouldn't have seen the post before the time was up to"
Thursday, May 28, 2009
"me, achievements are just little niceties in the game to say "hey good job" when something cool--and a lot of the time, mundane--happens. They were amusing in Matt Hazard, especially the ones where it's written like the character is addressing you. Back before the days of achievements and trophies I didn't bother to collect all the special items in a game, and I still don't today. When I played through Assassin's Creed and I saw a flag I picked it up, but I never made a point to collect them all. I think tedious things like that, even baited by gamerscore, are silly. The one thing that I hate though, are achievements with oddly numbered gamerscore awards. I want my gamerscore to have a nice 0 or 5 at the end of it, none of this 7 or 3 nonsense. A few weeks ago I started playing Luxor 2 from the Xbox Arcade disc. And now, I must get all the achievements to get my score back to normal. Thankfully, it's a fun"
Thursday, May 28, 2009
"celed? Finally. I never liked that show and the promos for it always annoyed the hell out of me. ANYWAY. Movie quote no.2 is Lloyd Christmas in Dumb & D"
Friday, May 22, 2009
"monix made a sequel to Frequency called Amplitude. It's superior in most every aspect I can think of. For instance, it's so much easier to keep track of the instrument tracks when they're aligned horizontally instead of circularly. If you haven't already played it and liked Frequency enough, I would highly recommend you track it down. And it's funny that you say it could be getter than Rock Band, because soon it will be (re-)released [i]as[/i] Rock Band Unplugged. Same type of gameplay applied to a different genre of music. It will be interesting to see how people will react to the intersection of the two when the game comes out, especially if they haven't played Frequency or Amplitude before. Since I'm a big rhythm genre fan, I can't really say which I like more. I guess it just comes down to preference, whether you like the idea of having to keep the track going or if you just want to rock it with one instrument. Although I play Rock Band more regularly, I like both series equ"
Thursday, May 21, 2009
", I still have Issue 134 sitting on a shelf in my"
Thursday, May 21, 2009
"theory it [i]kind of[/i] makes sense. But then you have to remember that Gamestop is already the largest specialty retailer in the world. They don't [i]need[/i] to pull in customers from other stores. Also, Gamestop barely gets any profit from new game sales. [i]Probably[/i] unlike other industries, the margin is too thin to support just new sales. Giving a discount incentive to ink a deal with Gamestop still leaves the publisher/developer hanging with near the same amount of profit as before. Or at least, the amount would be lopsided in favor of one or the o"
Tuesday, May 12, 2009
"not sure if you're aware, but R.A. Salvatore is working with Curt Schilling and Todd McFarlane over at 38 studios on some kind of super-group game project. So hopefully it will include the great writing that Salvatore provides in his novels. Overall I think what Black Isle did with Icewind Dale fits a lot better from a story perspective than basing it directly off of the books. That way it doesn't shoehorn you into the book's plot but you're still experiencing the world. Not that I wouldn't mind going up against Icingdeath with Wulfgar at my side, but sti"
Tuesday, May 12, 2009