JOSHUA FOWLER
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COMMENTS BY THIS AUTHOR (18)
"Diane was better, but they were obviously running out of material for her in her last season."
Wednesday, July 27, 2011
"I totally agree about the mysterious sign painter being great narrative... he even leaves a note for anyone messing around in the config files of the PC version.

"<!-- IMPORTANT WARNING: If you edit this file, your computer will probably explode. Your friend, the High Resolution Sign Painter -->""

Tuesday, July 26, 2011
"I laughed so hard at the unsecured sony wifi.  You'd think that be exactly the situation they pay the PR department to avoid."
Thursday, June 16, 2011
"GOD

GAD

GAR

WAR

Also three steps. =)"

Thursday, October 14, 2010
"Armor Lock is your friend in those situations when a grunt sticks you from 100 yards away... right before a checkpoint."
Thursday, October 07, 2010
"@Mike  I think "the death of the JRPG" is not really what is happening.

I used to play JRPGs almost religiously, but I don't have the time to put into them anymore.  JRPGs generally require more of a time commitment than their western counterparts (or other genres entirely), and I believe a lot of people are simply unable or unwilling to invest in them anymore.  Dragon Quest 9 and Monster Hunter Tri come to mind as good JRPGs that I enjoyed my time with, but I will never finish either.  There are so many other gaming experiences that require less of the player, that it becomes harder and harder to justify playing a JRPG for  tens (or hundreds) of hours."

Saturday, August 07, 2010
"I do agree that there is nowhere near enough character development for Madison to be much more than eye candy.  However, having lived in that part of the world, I know that nudity is not as big a deal as it in the US.  There's less gratuitous nudity in Heavy Rain than a nude beach or a European billboard, for example.

The mother, who is a prostitute by trade, would have been a pretty easy place to toss in gratuitous nudity.  However, I don't think she's a more compelling character just because she has a higher tendency to be clothed."

Tuesday, March 16, 2010
"Good article.

I do find it odd that so many people have complaints about weak combat.  It is in many ways a new take on the combat in many of the Shin Megami Tensei games.  (the biggest difference being that you're given the tools instead of needing to search and/or grind for them)  I understand the sentiment of feeling like you need to micromanage because it's an RPG, but I don't personally think that being able to control the entire party would  improve anything."

Monday, March 15, 2010
"d article. I've been mac user since my old Performa series. Not exactly the smoothest history, but it's fun to read about it in such an objectiv"
Thursday, February 11, 2010
"erce I assumed that licensed music was a non-issue given the original topic. The first game in the article is Bioshock, and the licensed music is mentioned explicitly for GTA 4. I agree that music is often over/misused in games. However, I don't know if your suggestion is to make game music more like movie music (which is a broad target), or to have it be something else ent"
Thursday, February 11, 2010
"hink this is a case of "a place for everything, and everything in its place." For example: In Braid the music is used not only to enhance the story, but also to tell the story in certain places. It conveys emotion and intention at once, and (I felt) improved both the gameplay and the story. "PoP: The Sands of Time," is a game that uses music very similarly (from a technical standpoint: rewinding with time travel, etc.). However, its music did little (if anything) to add to the emotional tone of the story. I felt was often overly "epic" (in an attempt to be cool, I suppose). I enjoy the music from that game, but I believe that it often detracted from the exper"
Thursday, February 11, 2010
"'t the GTA franchise about cheating... in all of everything? Just an observ"
Tuesday, February 09, 2010