COREY WILLIAMS
COMMUNITY WRITER
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Following (4)
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I love games, writing, and war stories as told by Veterans.
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FEATURED POST
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Alan Wake, Bioshock, and Fable 3 highlight where games need to improve in choice, consequence, and linearity.
Monday, November 15, 2010 | Comments (4)
POST BY THIS AUTHOR (50)
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A note to the games industry: Let's move on and leave this war simulation garbage behind.
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Exercising my brain muscle. I decided to try and rewrite Mass Effect, for fun.
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This is how I plan on getting into the industry.
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Some thoughts on Dear Esther, one of those PC games that defines genre.
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Mass Effect is immersive, until you start adding recognizable celebrities. What are you doing Bioware?
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It's a large game full of adventure and intrigue, what's not to love.
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Portal changed everything for me.
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Hard Reset was developed by Flying Wild Hog, a Polish developer comprised of industry veterans, and I think it shows
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A fun take on the tower defense genre.
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What happens when a developer gets too close to real life? Nothing, no fun is had
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The Impossible game is just as it sounds, mostly. Even though I've attempted it more than 1500 times, I can't stop myself.
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I've taken just about as much as I can stand. Pick up your pencil and make a difference.
COMMENTS BY THIS AUTHOR (49)
"There's a super simple solution to all of this, for me at least. Art, as defined by me, is a work that elicits an emotion. Be it joy, sadness, whatever. If a game can manage to draw an emotion out of me, I consider it a work of art. Obviously games are art. They require art assets in the most literal sense of the word. But for me art is defined by a message that makes me feel something.

So when the industry starts taking itself a little more serious and using the unique abilites it has to play with emotions, then I think people will take us more seriously. Until then, the debates will continue. Partially because a lot of gamers don't understand what is meant when someone says "an art game"."

Tuesday, April 17, 2012
"The more I've thought about it over the last few days, the more I realize that we need big "blockbuster" shooters with the violence some gamers crave.

That doesn't mean I'm okay with it, and I still want the deaths to mean something to a degree. I see this fantastic industry and all the things smaller developers are accomplishing and can't imagine how amazing those feats would be blown up into a AAA game."

Tuesday, April 17, 2012
"I'm not against guns in games where they have contextual meaning. If a gun shows up in a cut-scene and I'm meant to shoot someone, a main character that's been there throughout the game, that I can get behind. It's the slaughter of hundreds of people I have a problem with.

To be clear, I don't think killing hundreds of A.I in a game is going to make you violent. My problem is that it rarely has anything to do with a story, and more to do with you proving yourself worthy enough to make it to the next plot point. The killing has no contextual value in 99% of the games out there."

Monday, April 16, 2012
"While it's true you didn't have to fire a gun, or use violence at all, it was still there. It was depicted and that was enough. It's like they wanted a game with no guns, but at the last second put them in to appease someone.

And yes, I'm hoping for a sequel.

Its as though the industry is satisfied with mediocrity. Each year a new "polished turd" (ie Call of Duty, Battlefield, Medal of Honor) hits the shelves, and each year it makes a load of money signaling to the developers and publishers that "hey, it's okay to keep pumping this garbage out the door because someone will buy it."

It's not entirely the industries fault either. A big part of the responsibility falls on gamers. My gripe is as much with them as it is with developers. We are better than violence, and I feel like there has to be a better way of telling stories. Move on."

Monday, April 16, 2012
"ee your point. I can assure anyone reading this that I am not a serial killer anymore. I just like following awesome people. Regardless of how I explain it, Twitter sounds creepy. Find these people, follow them, inte"
Sunday, March 18, 2012
"I like for someone that reviews or previews a game to fully disclose what they have vested, if anything, into the product. If a blog takes EA up on housing and travel to see a game early, I want to know as that may affect how much weight I give their coverage of said game.

Thanks for pointing that out."

Thursday, February 02, 2012
"For sure. I can't put my finger on it but I dislike everything about it. I hope she isn't in the game for long."
Thursday, February 02, 2012
"I know a guy who had all of the dialogue for all of the characters from Portal 2 in a file, I might have to get that file."
Saturday, January 28, 2012
"I want the Mass Effect 3 figures so that when I do live streams or videos people can say things like "Wow, I like your Mass Effect 3 figures" and "Cool, you have Mass Effect 3 figures". Everyone will be excited, I'm excited.

When will people stop buying Final Fantasy? The people that complain because there are too many and it's getting contrived are the same people that buy each new iteration because "it's out, I may as well get it."."

Monday, January 23, 2012
"Obviously I want a new one because, well because it's Portal. But I know what you mean. I feel like if I never see another, I'll be ok with it."
Monday, January 23, 2012
"I think my favorite example of fun simulation racing is Forza. They allow for deep simulation in that you can manually adjust almost anything inside the car, but you can also just hop online and play soccer with people. They have a nice balance."
Sunday, January 08, 2012
"You can thank me later. I like pointing out indie games because most people don't. There are some gems out there. You've got to have patience enough to wade through the garbage, though."
Saturday, September 03, 2011