That doesn't mean I'm okay with it, and I still want the deaths to mean something to a degree. I see this fantastic industry and all the things smaller developers are accomplishing and can't imagine how amazing those feats would be blown up into a AAA game."
To be clear, I don't think killing hundreds of A.I in a game is going to make you violent. My problem is that it rarely has anything to do with a story, and more to do with you proving yourself worthy enough to make it to the next plot point. The killing has no contextual value in 99% of the games out there."
And yes, I'm hoping for a sequel.
Its as though the industry is satisfied with mediocrity. Each year a new "polished turd" (ie Call of Duty, Battlefield, Medal of Honor) hits the shelves, and each year it makes a load of money signaling to the developers and publishers that "hey, it's okay to keep pumping this garbage out the door because someone will buy it."
It's not entirely the industries fault either. A big part of the responsibility falls on gamers. My gripe is as much with them as it is with developers. We are better than violence, and I feel like there has to be a better way of telling stories. Move on."
Thanks for pointing that out."
When will people stop buying Final Fantasy? The people that complain because there are too many and it's getting contrived are the same people that buy each new iteration because "it's out, I may as well get it."."





So when the industry starts taking itself a little more serious and using the unique abilites it has to play with emotions, then I think people will take us more seriously. Until then, the debates will continue. Partially because a lot of gamers don't understand what is meant when someone says "an art game"."