BRUNO DION
COMMUNITY WRITER
Hib1
Followers (4)
Following (1)
LOCATION
Montreal, Quebec, Canada
I'm a full-time university student in cinema and various other subjects, part-time baker at a Tim Hortons, full-time gamer and game enthusiast, and part-time video gamer blogger. I'm only paid for the one I like the least.
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FEATURED POST
2guys_1title
I decided to look at four games from 2010 that force the player to face an unknown frontier and how we can relate those gaming experience to what settlers had to do in the North American expansion to the west.
Thursday, January 06, 2011 | Comments (2)
POST BY THIS AUTHOR (16)
2guys_1title
A small debate over politics in games made me think about the place of political discourse in our games. Have we left room in our medium for the political views of the creators, or should they keep it in their head?
Minecraftshipinabottle
Minecraft is not only a pretty cool game, it's also a different kind of power fantasy that gives you great control over your world but does not asks you to rip a dudes head off.
Incidentmountaincouch
In this first edition of Touch It!, I look at a nice indie game that pits you against a rain of everyday objects. Hope you brought an iron umbrella.
Babycastleslargeblog
A new indie arcade is about to be born in the bowels of Manhattan. Could this mark both the revival of arcades as the social hub of gamers and the expansion of the indie games movement?
Gameful+kickstarter+logo
Do you think games can change the world? If you do, maybe there is a place for you coming soon.
Limbolostkids
Limbo may not be the story of a kid searching for a lost sister, but rather the tale of a young boy's journey from the forest of childhood to the city of adults.
Limbo
For this month's Bitmob Community Challenge, I had to create a Top 10 list about the subject of my choice. Here is my Top 10 game environments. One of the aspects that separate video games from other medium is the environment in which our avatar will progress. Let me tell you about the 10 environments that left a mark on me.
Elephantkiller
Through years of gaming, we've probably killed more pixelated characters than we can count. Does any one of these virtual kills profoundly affect us, or is it just another notch on the scoreboard?
Idog
Even though they decided to back up on it, Blizzard's RealID system made us question the place of anonymity on the Internet and the posting environment on its forums. Let's take a quick look at the pros, cons, and what we learned through this short-lived "crisis".
Kinect
Microsoft and Sony brought out new motion control systems at E3 2010. They are selling us a more immersive gaming experience, but is motion control really the best way to immerse the player?
Rdrcattle
In this article, I take a look at the early and later part of Red Dead Redemption and wonder why I feel more invested in the missions that puts me in the boots of a rancher than those who puts me in the boots of a killer.
Frontsmallthemaverickk
The video game music remix group OverClocked ReMix came out recently with a brand new album, this time based on the music of Donkey Kong Country 2; Serious Monkey Business.
COMMENTS BY THIS AUTHOR (35)
"This sounds perfect to get back on the saddle after a long hiatus from Bitmob. Writing about settings and environment is pretty much what I'm going to be doing for the next two years.

Sign me up for the wild west."

Wednesday, August 03, 2011
"I think (or mostly really hopes) that it has more to do with the format of a behind closed door demo. They want to keep the attention of the journalists and show them the most impressive stuff in the shortest time possible. I wasn't a fan of SC: Conviction even tough I am a big fan of the first three games in the series. I didn't like how Fisher became mass killer instead of an aging spy on the run. Hopefully you can still make your way through the next Hitman without having to kill a single person beside your targets."
Tuesday, June 21, 2011
"Balls of sadness..."
Thursday, June 16, 2011
"Here's a question: if the math was still there but hidden from the player, would it change anything? If we look at DA2, would removing the +X Friendship/rivalry from the player's view but keep them running in the background help player agency?"
Tuesday, April 05, 2011
"@Rob I agree with you but this is far beyond the comic and the joke now. It's cashing in on the first "controversy" (wasn't really a controversy, criticizing something is not calling a ban on it) that swelled the issue. In turn, the fact people would be wearing t-shirt basicly saying "your problem with rape is no big deal" would be making PAX not that much inclusive.

But yeah, like you said, PA's approval is contributing to an environment where violence against woman is OK. Fans are harassing rape victims telling me to get raped, die by getting rape or posting pictures of dead woman. Not cool bro.

The worst is, people who opposed the t-shirt and that are now objecting to the way the matter was handled are being called too sensitive. The problem is that there seems to be, in the mind of PA's most rabid supporter, a link between being mature and being totally detached from others problems. Like there's no place for compassion on the internet."

Wednesday, February 02, 2011
"The issue is that PA did a terrible job at handling the issue. Each time they did something that could be seen as an appology, they turned themselves into victims and pointed fingers on who to blame. Now their most rabid fans are trolling the hell out of anyone who opposed the dickwolf t-shirt.

The controversy around the comic is long gone and now it's all about the t-shirt and the comments made mainly by Mike. If you check back on his twitter feed, he has been a real asshole about it. If they had just removed the t-shirt, post a notice saying "yo we removed the t-shirt" and then shut up about it, none of this would be happening.

Now we have a twitter feed called @teamrape that Mike is supporting (classy) and they are harrasing rape victims that opposed to the t-shirt (@kirbybits in particular), asking them for proof of their rape (double classy). Th fact that Mike is behind them and that Jerry is strangely silent on the whole thing only makes it worse."

Wednesday, February 02, 2011
"@ Rob

Exactly,  every other medium is able to talk about politic in their work, but the second a game tries to do so, they get attacked; not by journalists and politicians, but by gamers and bloggers.

Like I said, there is a line between propaganda and political opinion, and I think that gamers often ignore that difference and lump everything in the former. Then again, developers shy away from it due to financial risks, but I still think they should be free to say what,s on their mind, and not just be expected to create a story and a world that exists outside of the real world. Games are not only escapism, they are also simulations and expressions."

Sunday, December 05, 2010
"@Alex R. Cronk-Young

"The number of comments thing just broke."

Does that mean we won?"

Wednesday, December 01, 2010
"I still think that by promoting the musical and visual creations that goes into video games, they are atleast raising awereness that games are not just about dudes killing each others. Sure they do not represent the interactive aspect of games, but the medium they choose to celebrate the gaming culture, music, is not suited for that.

If people give a chance to games after seeing this concert, maybe they won't be disappointed when they finally play them. If they are disappointed, it's because they have false expectations from a medium that is totally not the same as music. To say that they would be let down by games is almost like saying (and I'm saying you are thinking this) that sadly games are not as good as music or movies."

Saturday, October 16, 2010
"It's doubly dangerous when you plan to do something big. I am building an whole mining town in the game. I even dug a tunnel in a mountain to link it to a small farm. Time flies when you are digging and building something big."
Tuesday, October 05, 2010
"It all goes back to strict PR control. Like Ryan said, I'm sure developpers would be trilled to to show what they do to the world, try to get a better understanding from gamers so they can understand better how the industry works. Sadly, everything is so tied to secrecy that none of the big publishers would allow one of their devs to show what they are making before  it falls into PR's plan."
Wednesday, September 08, 2010
"I'm not implying that this is intentional, but that's not how ideologies work. They are governing principles inherent in any society. I'd actually argue that we, Americans, would have a lot more to ponder if these games didn't praise the individual over the collective, since both Bungie and Blizzard are American companies."

What I wonder is, are those games sending us this message because of the current writers ideologies or is it because the people who made those games are basing themselves on older sci-fi stories (Invasion of the Body Snatchers for example) that had those ideologic undertones?

The end result is obliviously the same but it's still nice to think about it."

Saturday, August 14, 2010