RYAN PEREZ
COMMUNITY WRITER
Sexy_beast
Followers (15)
Following (3)
LOCATION
San Francisco, CA
Ryan is an obsessive-compulsive cynic with a love for heavy metal and beef jerky. His daily life consists of gaming, reading, singing to himself in the bathroom mirror while naked, and constantly looking over his shoulder for militant hipsters and Lady Gaga fans. He likes his women like he likes his beer: dark, bitter and imported.
TWITTER  -NONE-
FACEBOOK  -NONE-
WEBSITE  -NONE-
LINKEDIN  Ryan Perez
WII   -NONE-
STEAM  -NONE-
RYAN PEREZ'S SPONSOR
FEATURED POST
2guys_1title
Gears of War 3 features a story that definitely sets it apart from its predecessors. Read about one particular moment that left Bitmob Intern Ryan Perez very, very impressed.
Monday, August 15, 2011 | Comments (2)
POST BY THIS AUTHOR (70)
2guys_1title
Nowadays, games are for everyone...even the cool kids. Here, I point out a few game types that even the oh-so-stylish hipsters have an affinity for. In their terms, these games are "As deck as a juicer!"
Vegas-pool-party-thesuiteworld
Working in video games is both a blessing and a curse. Read about the experiences of a sleep-deprived newcomer to the industry.
2guys_1title
Video Blips for August 26, 2011. Rekindle some warm memories with Halo: Anniversary, check out another of Rage's colorful locales, behold the peculiarity of The Secret World, and more.
2guys_1title
Video Blips for August 24, 2011. Check out some gameplay from Assassin's Creed: Revelations, the "NBA's Greatest" mode in NBA 2K12, some of the DLC for Earth Defense Force: Insect Armageddon, and more.
2guys_1title
Video Blips for August 22, 2011. Check out some gameplay from Uncharted 3, more awesome demons from Dark Souls, a bit of the multiplayer in Ghost Recon: Future Soldier, and more.
2guys_1title
Video Blips for August 19, 2011. See some PVP madness in Star Wars: The Old Republic, become acquainted with a criminal wrestler in Saints Row: The Third, learn about End of Nation's globe-conquering gameplay, and more.
2guys_1title
Video Blips for August 17, 2011. Catch up on old time with Goldeneye 007 Reloaded, witness some strange, beastly creations in Dark Souls, find out what it takes to become a mutated badass, and more.
2guys_1title
Video Blips for August 15, 2011. Check out this Mr. Freeze trailer for Batman: Arkham City, learn about Darwin's law of adaptation in this Deus Ex: Human Revolution TV ad, see Katy Perry's touring lifestyle in this promotion for Just Dance 3, and more.
2guys_1title
Video Blips for August 12, 2011. Listen to the sounds of 2027 in this developer diary for Deus Ex: Human Revolution, watch a glorious trailer on the hockey legends found in NHL 12, learn about the inspiration for Warhammer 40,000: Space Marine, and more.
2guys_1title
Video Blips for August 10, 2011. Gear up for floods of baddies in Call of Duty: Modern warfare 3's Spec Ops mode, check out the effort that went into F.E.A.R. 3's animations, learn about some of the creation features in Ridge Racer Unbounded, and more.
2guys_1title
Video Blips for August 8, 2011. See some of Bodycount's familiar level design, check out a trailer for Star Wars: The Old Republic's Consular class, watch a developer diary for Stronghold 3, and more.
2guys_1title
Video Blips for August 5, 2011. Learn about Rage's resistance, see the multiplayer mayhem in Driver: San Francisco, explore the history of the Shinobi franchise, and more.
COMMENTS BY THIS AUTHOR (337)
"I never implied they weren't. My very point was that this "art" shit is meaningless, and whatever this industry is doing now wouldn't change if some worldwide consensus was reached that the medium is artistic.

Things are analyzed all the time, whether or not they're considered "art." People all around the web do it constantly. Did they need this supposed art bell to ring to do so? No.

To imply that the title of "art" is required for any avenue to reach its true potential is to imply that skill alone is governed by that recognition ... it isn't. The term "art" is pointless, and good and bad products exist whether or not that term is at all attached to them.

The people that have any real impact on this medium have made up their minds with regards to this art nonsense a long time ago. It's time this topic dies a very sudden and permanent death."

Thursday, May 03, 2012
"As an art graduate, I can say that this tired discussion of whether or not games are art is just as prevalent as the "What is art?" question within the general art community. "Art" has become this ehtereal term that supposedly adds validity to whatever is connected to it. Hipster cunts buy a camera and call themselves "artists" because it makes them sound important; gamers call their toys "art" because it makes their hobby seem more sophisticated and dignified than other non-gamers might percieve it as otherwise.

While I disagree with Goldstein's notion that art is "bullshit," and think that your 20,000-year-evaluation counter is absolutely fuckin' brilliant, I do agree with his proposal that videogames being considered art wouldn't change a thing.

If tomorrow, everyone on Earth miraculously agreed that videogames were among the admirable essence of baroque paintings and classical music, we'd still be blowing the living fuck out of zombies and gawking at titty physics. The end result of any medium relies on the mind of the creator, not the reputation of that medium.

While I come from an artistic background and plainly understand the merit, beauty and significance that art holds within the history of world cultures, I'd much rather tell this entire industry to "shut the fuck up" so we can just get to making good games...not respected ones."

Monday, April 30, 2012
"I'm not sure where you're getting your information, but it sounds more like you're supporting Nintendo out of mere fandom, rather than actually looking at things objectively.

I assume this, because you claim that the Wii had better third-party "exclusive" support than any of the other two consoles. This is 100% untrue, and anybody without emotional ties to Nintendo would back me up on this."

Saturday, April 07, 2012
"I think the DS is a bad example, because Nintendo has never really faced threatening opposition in the handheld arena. Consoles, though, Nintendo has slowly lost takers because of poor third-party support and a lack of focus on the "hardcore" market.

The DS and 3DS have decent lineups because developers recognize their already established audiences and, well, what other choices to developers really have? The Wii and Wii U, though...I am only guaranteed great Nintendo games on those consoles; most devs don't give a damn about Nintendo consoles.

My point: The Wii and DS house two very different demographics and software libraries. The Wii's main constituency isn't likely to buy into the Wii U, and Nintendo will have to make due with their diehard fanbase...which isn't that substantial. Otherwise, the Gamecube would have been a success.

Simply put: Most old people have had the same toaster since the 1960's. Nintendo is kind of fucked."

Saturday, April 07, 2012
"My thoughts, exactly, The right demographic for them this gen will probably be the wrong one next gen.

The majority of people who bought the Wii (and nothing else for it) aren't likely to re-up with a trend they barely enjoyed in the first place. Most people I know who own a Wii have it sitting behind their flatscreen collecting dust."

Thursday, April 05, 2012
"Being a game writer is actually my ultimate goal. I love games, know everything about how they function, what works and what doesn't, and I happen to love writing (90% of my jobs have involved it). But every time I mention this to a developer or someone in the industry I get the same response, "Ah man, that's hard. That's a tough field to get into."

Really? How? Nobody is doing it, so shouldn't the margins be huge? Or perhaps it's like trying to go after a job that is virtually non-existent.

It's depressing, the reality of the role and significance that writing plays in this medium...a very, very small one."

Wednesday, February 08, 2012
"Interestingly enough, I believe the Metal Gear series does storytelling wrong.

Kojima tells story from a film perspective -- delivering expository information via boring cutscenes. This is akin to someone taking the controller from you, setting it down, and explaining to you what's going on...rather than you experiencing it for yourself.

This method, along with the series limitless twists, corny dialogue, unoriginal characters, and filler that the gamer is expected to remember, is grounds for a very torturous storytelling experience.

It's the reason why fellows like Fox can see story as "getting in the way," and why I believe games like Metal Gear Solid should be praised for anything BUT their stories.

Praise Half-Life and Portal instead...those games do it right."

Tuesday, February 07, 2012
"Usually by "leave it alone," I mean developers should just use what's been standardized and progress gameplay as it applies to the function of the game's story. For instance, gameplay should be a product of a great character with superpowers, rather than a mediocre character being a product of great superpower gameplay.

The main reason for this is because games become more boring more quickly when gameplay is the main emphasis...which is why I spent about 10 minutes playing Gears of War 3. Nothing had really changed since the series' first incarnation.

Gameplay will naturally continue to evolve as developers try new and interesting things with their narratives, so storytelling should be the main focus now.

And I wouldn't go as far as saying complexity is the right direction for game narratives, nor is it a good thing in and of itself. Metal Gear Solid is incredibly complex, but that doesn't make it good. In fact, it's a pretty laughable and embarassing story, at times.

Mass Effect is a good example of great writing, but not of a good story. The narrative itself is very generic, cookie-cutter pulp sci-fi that has been around in games since their seminal years.

This medium needs to start veering away from the typical sci-fi, fantasy, and apocalypse themes that have now overly saturated the market."

Tuesday, February 07, 2012
"The belief that the majority of innovation in games lies within gameplay -- and that the majority of design focus should be aimed towards it -- is a dated concept, and I have little sympothy for people who buy sequels to "AAA" franchises and claim they're "bored with them."

This industry continuously focusing on refining gameplay at this point is like the automotive industry constantly redesigning the common steering wheel; it works perfectly fine...leave it alone.

Story, on the other hand, is about as developed in this medium as its views on sex and violence. Hopefully developers will get their heads out of their asses and actually think about the themes they're featuring in their games, rather than keep making it easy for non-gamers to assume these things are designed by 15-year-olds."

Monday, February 06, 2012
"Heavy Rain would have been an example of mine. Character actions never seem to undermine their intentions or personality...perhaps with the exception of the twist ending, when the Origami Killer is revealed. That one droppped out of nowhere.

I also consider the Half-Life series to be a prime example of great narrative immersion in games. Mind you, the protagonist is a non-character, and we're shooting aliens rather than people, but the delivery of expository information within a ceaseless experience seems like the most idiosyncratic means for a game to tell a story...and HL has done is almost perfectly.

Seems like the best bet is to go with either extreme: heavy cut-scene based or no cut-scenes at all."

Wednesday, January 25, 2012
"Great article, Omar!

Plenty of fine examples of the struggles and inconsistencies games face with narrative. My biggest problem with Nathan Drake (and a problem that 99% of games have, in fact) is your point, exactly. It's hard to really feel for a character who can so blatantly kill other men who I can only assume have lives of their own. How many orphans have some of our most cherished protagonists created?

Violence is pretty trivial in this medium, and it's pretty much the crusty mole on the face on videogame narrative immersion. It has become quite tasteless, and I personally am becoming very sick of it all...to the point where I'm now more interested in other mediums that treat the subject with a little more dignity and consciousness (such as film).

Games have a lot of growing up to do...and that's apparent when I've yet to play as an upstanding character who shows remorse for ending another man or woman's life. Nothing takes me out of the experience more than that."

Wednesday, January 25, 2012
"Well, I know I'll have other chances; this PR thing just wasn't my cup of tea. What the press sees from them and what they actually do are two completely different things, and it wasn't something I found myself enjoying.

Plus, I got a hint of creative blue-balls after a while...not fun stuff.

And thank for your support and the offer to have me back. :) It's always great to know I'm still valued somewhere. I do need to focus a bit on making money, though...before the bills start piling up. :/

But since I have a lot more free time and want to catch up on writing, expect to see more stuff from me here or anywhere that'll have it. Which reminds me...if you know anyone in search of freelance work, don't hesitate to throw my name out there.

And don't be such a stranger! We should hang out one of these weekends."

Thursday, December 01, 2011