KEVIN WILLIAMS
COMMUNITY WRITER
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I'm just a little bit interested in the evolution of game design philosophy, that's all.
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COMMENTS BY THIS AUTHOR (29)
"Not bad, not bad.  You might run into trouble against other savvy counter-trolls -- the kind who will willingly engage your sexuality gambit and turn the channel into an outright cybering session, or who have "no u" tied to a macro for all of your quick retorts -- but more often than not those types will offer a degree of mutual respect, and then you can focus on playing the game.

One thing I've discovered by accident is that my breadth of knowledge and command of vocabulary is particularly infuriating to my slower-witted opponents.  For example, if someone drops a "you're gay" on me, I'll respond with something like "actually I'm a 2.5 on the Kinsey scale."  They won't have a clue what to make of that, and if some curious foe inquires further, I can chew up several minutes of otherwise valuable smacktalk time with the ensuing conversation.  I guess you could call it "mutually assured distraction.""

Thursday, May 12, 2011
"Haha Chas, you beat me to it. :D

Yknow, in All-Stars they added the ability to save after every world.  Does that make it the Criterion Collection version of Groundhog Day?"

Thursday, February 03, 2011
""The game's trippy battle backgrounds are really good, as are the fart jokes."

--- every review of EarthBound in 1995"

Friday, January 28, 2011
"SMB2 not "sprawling?"  As a player who's gone out of his way to find as many of the subspace mushrooms as possible and _still_ doesn't know where they all are, I beg to differ.  Sure, there's only 20 levels to the 32 of its predecessor, but several of 1's stages are "here's two extra Bloopers and a fire-stick" rehashes.  If anything, I'd call 2's treatment "compact" -- no two areas offer quite the same challenge.

As for 3 lacking a save feature, that's why Miyomoto invented warp whistles.  Well, okay, no, he invented them to cut Digdogger down to a manageable size, but he _repurposed_ them to let inquisitive minds see the whole game with a minimum of frustrated controller tosses.  I scouted out every world in the game on its own before I ever dared to spend a whole afternoon beating each Koopaling, one airship at a time.

Yes, it was challenging and still is: 5-9 still eats up a half-dozen of my lives, usually on that final jump with the fire-breathing aerial bowling ball closing in on me.  And an elementary-school friend once wrapped me in a bear hug when I beat the mini-airships in world 8 without using a P-wing.  But man, I dig on the tougher titles, and SMB3 reaches that threshold without going overboard and forcing you to buy a Game Genie.  Though now that I think about it, the ol' GG had a ton of codes for things like never losing the Hammer Suit and constantly running at top speed.  Even when you broke the game it was still incredible.

Are you planning to write a follow-up on the assorted spinoff titles?  (And dare I suggest that the original Mario Party was better than any iteration of Mario Tennis?)"

Thursday, November 11, 2010
"This is the first Pokemon release I've been enthusiastic about since Gold came and meh'd my world.  Just the other week, I was ranting on a podcast segment about the same simplistic plot elements you mentioned, and for once it turns out the big N was thinking ahead of me!  I loves me a good complex moral quandary rising out of a basic game design."
Friday, October 01, 2010
"RAWR!  GAMER ANGRY!  GAMER SMASH PUNY SVU WRITERS FOR PORTRAYING FAVOURITE PASTIME IN NEGATIVE LIGHT!  AROR AROR.

Funny thing: when I wrote that bit of stereotypical rage just now, I put in "CSI" instead of "SVU" at first.  Very telling, that.  It's almost as if every procedural-detective show on TV has been reduced to oversimplifying every issue to take advantage of the climate of fear we're supposed to be living in.

I miss Jerry Orbach."

Friday, October 01, 2010
"The way I figure it, you've only got a problem if your games are in the way: underfoot, taking up valuable table space, or blocking the shiny panel what receives the laser beam from your TV remote.  It looks like you've got some solid organization there, and as long as you can keep it like that, you'll be fine.

 

I don't own half as many games as you, but my whole life changed when I got a couple of those giant plastic tubs and stored all my gaming stuff in them.  Suddenly, I had room to put down a delicious slice of toast while I played Super Metroid."

Thursday, September 23, 2010
"The moment I got shot in the head in Spy Party was one of the freakiest things that's ever happened to me in a video game.  I was running out of time, so I went to swap the statues, and then suddenly the laser sight is on me and POW.  Then everyone hits the deck and starts screaming, which continues as you study the log to see when exactly the sniper caught wind of you.  (I started with a drink in my hand and was chagrined to discover he'd pegged me immediately after my first sip.)"
Friday, September 10, 2010
"I stuck around to watch the plane sink before swimming away too, except then I felt bad and swam back to check for survivors.  For some reason, I feel vindicated to have more virtual empathy than a hypothetical six-year-old.

"Things you would not say to nuns" is golden, btw."

Wednesday, August 25, 2010
"And if they said, "okay, we're gonna make System Shock 3," these same people would be complaining that the space horror genre is done to death and why can't they breathe some life into another franchise, perhaps a spiritual successor whose much-loved initial offering was soured by a terrible sequel?

Snarkiness aside, I'm surprised -- most of the buzz I've been hearing is "thank goodness Irrational is taking back the name."  If there is any concern to be had, it's that the bad decisions in BS2 will rub off on the current team, an outcome which strikes me as unlikely.  But it's far too early to start talking about Infinity in any other capacity.  We've had a single preview.  Ask again when some playable content starts to arrive."

Tuesday, August 17, 2010
"Sure, I'm down with plugging some guy's melon with a single perfect shot, but I also enjoy bringing out the representative Big Gun (every game's got one) and either riddling an entire wall with bullets, or clearing out a whole area with some sort of explosive device, as the case may be.  There's situational entrepreneurship, and then there's havin' a good time.

@Dennis - is there no way to get any or all of those twelve guys off their spots without retaliating with snipers of your own?  I haven't tried BC2, but in my experience with other multiplayer shooters, there's no spot so good for a sniper that a determined opponent can't deal with them.  Allowing an unbreakable camping point strikes me as terrible game design."

Tuesday, August 17, 2010
"I wouldn't say Ebert "changed his mind" so much as he realized that the debate was threatening to swamp his regular routine of spoiling the endings of movies he doesn't enjoy.  His response article seemed less reconciliatory and more "get off my lawn."

That said, I looked up my local tabloid rag's review, and was pleasantly surprised to read the first sentence: "At last, a video game movie that doesn't suck."  So at least one writer out there has a positive view of gamers, or at least gives us the benefit of the doubt."

Tuesday, August 17, 2010