Yknow, in All-Stars they added the ability to save after every world. Does that make it the Criterion Collection version of Groundhog Day?"
--- every review of EarthBound in 1995"
As for 3 lacking a save feature, that's why Miyomoto invented warp whistles. Well, okay, no, he invented them to cut Digdogger down to a manageable size, but he _repurposed_ them to let inquisitive minds see the whole game with a minimum of frustrated controller tosses. I scouted out every world in the game on its own before I ever dared to spend a whole afternoon beating each Koopaling, one airship at a time.
Yes, it was challenging and still is: 5-9 still eats up a half-dozen of my lives, usually on that final jump with the fire-breathing aerial bowling ball closing in on me. And an elementary-school friend once wrapped me in a bear hug when I beat the mini-airships in world 8 without using a P-wing. But man, I dig on the tougher titles, and SMB3 reaches that threshold without going overboard and forcing you to buy a Game Genie. Though now that I think about it, the ol' GG had a ton of codes for things like never losing the Hammer Suit and constantly running at top speed. Even when you broke the game it was still incredible.
Are you planning to write a follow-up on the assorted spinoff titles? (And dare I suggest that the original Mario Party was better than any iteration of Mario Tennis?)"
Funny thing: when I wrote that bit of stereotypical rage just now, I put in "CSI" instead of "SVU" at first. Very telling, that. It's almost as if every procedural-detective show on TV has been reduced to oversimplifying every issue to take advantage of the climate of fear we're supposed to be living in.
I miss Jerry Orbach."
I don't own half as many games as you, but my whole life changed when I got a couple of those giant plastic tubs and stored all my gaming stuff in them. Suddenly, I had room to put down a delicious slice of toast while I played Super Metroid."
"Things you would not say to nuns" is golden, btw."
Snarkiness aside, I'm surprised -- most of the buzz I've been hearing is "thank goodness Irrational is taking back the name." If there is any concern to be had, it's that the bad decisions in BS2 will rub off on the current team, an outcome which strikes me as unlikely. But it's far too early to start talking about Infinity in any other capacity. We've had a single preview. Ask again when some playable content starts to arrive."
@Dennis - is there no way to get any or all of those twelve guys off their spots without retaliating with snipers of your own? I haven't tried BC2, but in my experience with other multiplayer shooters, there's no spot so good for a sniper that a determined opponent can't deal with them. Allowing an unbreakable camping point strikes me as terrible game design."
That said, I looked up my local tabloid rag's review, and was pleasantly surprised to read the first sentence: "At last, a video game movie that doesn't suck." So at least one writer out there has a positive view of gamers, or at least gives us the benefit of the doubt."

One thing I've discovered by accident is that my breadth of knowledge and command of vocabulary is particularly infuriating to my slower-witted opponents. For example, if someone drops a "you're gay" on me, I'll respond with something like "actually I'm a 2.5 on the Kinsey scale." They won't have a clue what to make of that, and if some curious foe inquires further, I can chew up several minutes of otherwise valuable smacktalk time with the ensuing conversation. I guess you could call it "mutually assured distraction.""