GIL LAWRENCE DE LEON
COMMUNITY WRITER
Summer_09_029
Followers (8)
Following (1)
LOCATION
Long Beach, CA
"To live is to change, to acquire words of a story, and that is the only celebration we mortals know." -Barbara Kingsolver
TWITTER  JDtheSuperWae
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FEATURED POST
2guys_1title
Gaming culture needs archival marketplaces more than we know. Here's why.
Friday, March 04, 2011 | Comments (3)
POST BY THIS AUTHOR (11)
Mario-gun
Modern shooters have nothing on Super Mario when it comes to pain. Why do today's games insist on being so gentle with us?
Xboxdashboard-1
Microsoft's streamlined metro UI has taken control over the Xbox, bringing with it a few costs gamers may not like.
Nintendo-3ds
Nintendo is dropping the price of the 3DS from $249 to $169.
284497_10150327472660039_511185038_9209631_2439613_n
Five reaons why -- unlike other shared-interest communities -- the gaming community will thrive beyond the demise of specialty retail.
2guys_1title
A gamer discusses why Alan Wake is not only a great game, but a great benchmark for contemporary video game development.
Halo-reach-armory
Let’s face it: The “kill or be killed” formula predominant in the online realm screams cockfight more than art. Developers construct an arena and then throw competing gamers into it to rip each other’s heads off. Sure, these deathmatches are fun, but rewarding in a meaningful sense? Not so much. And that's a problem.
Samusavatar
An alternative opinion to the allegations of sexism in Metroid: The Other M.
8264move_image1
A gamer argues that motion controls and shooters are a better match than most people think.
Nintendo-3ds
With the imminent release of the Nintendo 3DS, it's time to refashion our perceptions of handheld gaming. This article examines the overall progress of portable entertainment, the gaming community's passive outlook on portable gaming, and how Nintendo will forever alter our expectations of portable consoles for the better.
2guys_1title
Video-game movies are incapable of succeeding as a reputable cinematic experience because of a fundamental incompatibility between games and film.
COMMENTS BY THIS AUTHOR (17)
"Thanks, Shoe, that means a lot."
Tuesday, February 14, 2012
"Absolutely I've found being small in a Mario game has its advantages, sometimes I even shrink myself on purpose to make good use of Mario's more portable form.  It's all a part of what makes the Mario franchise so dynamic in terms of strategy.  It's like in Live Free or Die Hard when John McClane shoots himself through the shoulder to shoot the bad guy in the end; sometimes damage is necessary.

As for your concerns about the Mass Effect series, I think what you described is exactly what action shooters need.  I don't think controlling an injured, less functional Shepard would make the game any less fun as long as it was done right.  Sure, it'll make the game harder, but lets be honest, if you're playing a Mass Effect game, you're looking for a challenge."

Friday, February 10, 2012
"Lol. I happen to love boxville, and you can, in fact, shift tiles around on the start menu to your liking.  And you won't have to imagine boxville in Windows for long because Windows 8 is being streamlined with the metro UI."
Wednesday, January 25, 2012
"That was hilarious.  But I'm holding out for the Mark Wahlberg treatment, only then will tragedy and disaster become a thing of the past in the Minecraft universe."
Wednesday, January 25, 2012
"rall, the cluttered look of the metro UI on a video-game console is what I feel makes the layout confusing. Gamers buy an Xbox for the games, all the bells and whistles now attached to the dashboard just serve as an unnecessary distraction and can be intimidating to navigate through. Obviously, over time we'll be able to assimilate with the new UI, but just like any form of change the assimilation process can be daun"
Wednesday, January 25, 2012
"Great commentary.  If they mess with Tali I'll seriously cry."
Monday, July 25, 2011
"My inner-manager was appalled by your local GameStop's lackluster performance in customer service.  Where are you from?  I'll take control of the store and make sure that feeling of anonymity never happens to you or anyone else again. =)"
Monday, July 25, 2011
"I love reading about the experiences of other gamers that so resemble my own unfortunate exploits in gaming.  That dude on professional was illegally hard.  After he'd eventually raped me of my confidence I eventually said "F*** this," loaded up an older save file, bought a rocket launcher, and the rest was history.  My encounter with Krauser also went this way, I'm embarrased to say."
Wednesday, October 27, 2010
"Well said, Antonio."
Wednesday, October 13, 2010
"I confess that it's been a long time since I've purchased anything but a AAA title.  As the editor's note pointed out, money is a huge factor.  I'm uncomfortable making a $50-$60 investment on something I may not even enjoy; especially since the return policy for video games is generally unforgiving once you take the shrink wrap off.  But you've inspired me.  Next time around, I'm going to take a risk."
Thursday, September 16, 2010
"I understand what you're saying (and appreciate the discussion also); a lot could go wrong in the transition of a video game to film.  Just because a game's narrative is amazing doesn't guarantee an awesome movie, however, starting off with a lousy story only inhibits the process and drastically decreases the chances of a successful film.  That's what my analysis focuses on.  A film adaptation, I think, has a much higher chance of succeeding if its source material possesses excellent narrative.  If the foundation is strong, whatever is built on top has a much better chance of also being strong.

 

I get that nothing is ever guaranteed, but starting off on the wrong foot is never a good indication of things to come."

Tuesday, September 14, 2010
"You're really just saying the same thing I am, albiet in a different way.  I'm saying: poor video game narrative=crappy movie.  You're saying: good video game narrative=good movie.  The two are interchangeable.

 

And I never claimed that the two mediums were innately incompatible.  What's incompatible is the notion that someone can take poor game narrative and somehow make a great movie.  Bad=good?  Of course not.

 

Furthermore, in both the article and my reply to you I've conceded to the fact that there are games with impressive narrative quality out there and that I AM HOPING that those titles begin a trend of good movies because good=good, which, again, is what you're arguing.

 

Look, I agree with what you're saying, I truly do.  But your opinion really isn't much different from mine."

Monday, September 13, 2010