MATT ARMSTRONG
COMMUNITY WRITER
Default_picture
Followers (0)
Following (0)
LOCATION
TWITTER  -NONE-
FACEBOOK  -NONE-
WEBSITE  -NONE-
LINKEDIN  -NONE-
XBL  -NONE-
PSN  -NONE-
WII   -NONE-
STEAM  -NONE-
MATT ARMSTRONG'S SPONSOR
Adsense-placeholder
FEATURED POST
2guys_1title
Monday, September 14, 2009 | Comments (2)
POST BY THIS AUTHOR (20)
2guys_1title
2guys_1title
COMMENTS BY THIS AUTHOR (31)
"an't and am proud"
Wednesday, January 27, 2010
"ely focused*, w"
Tuesday, October 27, 2009
"ekeke... Main Entry: ter·ror·ism Pronunciation: \?ter-?r-?i-z?m\ Function: noun Date: 1795 : the systematic use of terror especially as a means of coercion Ironically, that's what the possible media backlash of this will classify as to me. I welcome the ignorant onslaught, because gamers will be forced to defend themselves and this game. I personally don't care for it myself because the use of it seems pandering to its own point, but I'm glad that Infinity Ward is doing it; I'm simply appalled at whoever let the video slip. They screwed up its impact and ultimately affected how progressive the sequence will turn out to be in the end. To your point though, the fact that games are dealing with this problem is a gorgeous example of the long road they still have to travel. This friction provided by the player and their character is an immense accomplishment to overcome and more games are starting to awake to it. Even ones not focused slowly on their plots suffer from this because the players always tend to assert an egotistical presence over their respective titles."
Tuesday, October 27, 2009
"ah Kerrigan, I would then attempt to unsuccessfully rape her after dinner so she'd kill me. That's a note I could go out on with a smile on my"
Tuesday, October 13, 2009
"f Grubb has a big head and I hate him. I refuse to say anything regarding EM until I read GI's article. Good day to you! Actually, I just need to know what the hell the game is before I say anything substantial; regarding Spector, Disney, and whatever else is inv"
Tuesday, October 13, 2009
"That i"
Monday, September 14, 2009
"dtaku I'll have to check ToV out. I have played a few of the Tales games, but not that one specifically. I'm more interested in Final Fantasy Versus XIII than XIII itself. Whenever I hear someone [b]really[/b] argue for TBC, all I hear is a less obtrusive version of the stance that the birds-eye view needed to stay in the MGS titles. @David Can I further question what you mean by XII's system sucking? @Lance Wi"
Tuesday, August 18, 2009
"I let this post stand as my comment? ;) [http://snakelinksonic.blogspot.com/2009/07/vga-6-3-multiple-perspectives-and"
Tuesday, August 18, 2009
"nce I need to try [i]PM2[/i] then (I've only played [i]SPM[/i] for Wii). I do think that's one of the coolest things about [i]Dissidia[/i] though. It actually emulated the same sense of action the [i]Advent Children[/i] movie stood out for in my eyes."
Friday, August 14, 2009
"rah I've still not had a change to play through [i]TWEWY[/i], but it's on my list once I finally get another DS. You're right, Square will keep inching along to the goal of AP battle systems. That is assuming Final Fantasies will still be around by the time we're all in our forties. @J. Cosmo I've actually only played the demo myself. The full game doesn't come out until later this month if I'm not mistaken. From what I've played though, I'll certainly be picking it up. the only problems I've encountered apply more to the game as a fighter, which is a different argument entirely. @Rob You know, [i]FFXII[/i] is an odd duck to me because although it cast off TBC in lieu of real-time combat, it still clung to the general feel of a TBC setup. In reality, it was only a noticeable evolution to the battle system introduced in [i]Final Fantasy XI[/i]. It certainly isn't TBC, but it's nowhere near AP either."
Friday, August 14, 2009
"u & @Shirk Yeah, the possibility still remains that SCII could turn out to be just as much of a monster as it's big brother. Voicing a concern like this kind of eliminates the danger for me though, so hopefully I won't be proven right on any specific note here."
Thursday, July 30, 2009
"and here's the link to Ben Abraham's blogs, where he's tackling [i]Far Cry 2[/i] in that single-death mindset. I'm not in the mood for a shameless plug right now, so I'll leave you to find the piece I did on your own. :p "Permanent Death, Episode 1: An Inauspicious Beginning" http://drgamelove.blogspot.com/2009/06/permanent-death-episode-1-inasupicious.html "Permanent Death, Episode 2: From Here to the Hearafter" http://drgamelove.blogspot.com/2009/06/permanent-death-episode-2-from-here-to.html "Permanent Death, Episode 3 - An Illustrated Guide To Explosions." http://drgamelove.blogspot.com/2009/07/permanent-death-episode-3-illustrated.html "Permanent Death, Interstitial - Evolution of an Explosion" http://drgamelove.blogspot.com/2009/07/permanent-death-interstitial-evolutio"
Thursday, July 09, 2009