ED WEBB
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COMMENTS BY THIS AUTHOR (16)
"I generally follow people I like. I may like them for different reasons. I'm not going to hold hiphopgamer's reviews on games at the same level of other people. On the other hand, he's more likely to find the joy in the game than people who feel like they need to be more critical to be taken seriously.

I like the guy and think it's sad that there aren't more people like him. The fact that he stands out is a testament to how little flavor and personality there is in this industry."

Friday, December 10, 2010
"It would have to be shown after the fact. Companies are not going to risk someone taking their idea and implementing a half-assed rush job before they can get their game out.

I'm currently in a university marketing class and we did a segment on the gaming industry. We had a real problem finding a good documentary about the beginnings and behind the scenes of the game biz.

I got to visit Turn10 during the development of Forza 2, and the process was riviting - pun intended - but to make a show out of it? I dunno."

Thursday, September 09, 2010
"There is zero proof, and zero logic, that used game sales drive new game sales. Used game sales serve no purpose but to take away new game sales.

Unless you're using the logic that getting $10 in trade credit for their game trade makes the difference in whether they get a new game or none."

Monday, August 16, 2010
"Game companies are greedy, I hear you cry. I should be able to loan games to friends, you say. What's wrong with trading a game in to knock the price down on another game, you may ask.

Since when is it good business for a game company, or any company, to cater directly to people with NO MONEY? If you're broke, so what? Find a hobby that doesn't require state of the art electroncs and $60 supporting purchases. Wait until the games are $19.99 or run a generation behind, or just go get some cheaper hobby like kite flying.

What happens if you want to see a new movie at a theater and you don't have the money? Well, 1) You suck it up until it hits the dollar theater. 2) You wait for it to hit cable. 3) You rent it. If you're really broke, 4) you wait for it to go to regular television. Or if you're an ahole and you're a child of the baby boomers, 5) you pirate it or if you're an ahole and you ARE a baby boomer, 6) you sneak into the theater.

Do you think that a company that spends $10 million making a game doesn't deserve $60 from you for playing it, or $60 from anyone who plays it, including your friends you want to loan the game? Because that's what it sounds like to me. You all think they don't deserve to make some money off of every person who plays their game. They make $60 off of someone who plays a new version, and now they have a chance to make $10 off of someone who borrows one or rents one or buys one used.

Everyone is so quick to point how how they feel like they're being screwed over, and I hear very few people considering how the game companies are getting screwed over.

Finally, developers and publishers make games, and Gamestop just sells them. If this conspiracy results in the death of Gamestop, so what? You'll still have games to play. But if Gamestop's used game business results in the death of a number of companies who actually make the games, then not only does Gamestop go under too, but so does the entire hobby. If somebody has to go, it should be the used resellers, not the developers and publishers. If one of them should die, it should be for producing crap games, not because of a used game market."

Monday, August 16, 2010
"I've had two jobs as reps for different companies. They were identical in every way except one: one job required actually selling product. Both jobs required securing space, educating staff, merchandising, travel, appointments, etc. The problem was that one job could be quantified adn the other couldn't. I, and my bosses, would know how I was doing at the sales job by looking at sales. But how do you get a performance review on a job where there is nothing quantifyable? Games are like that where some games give you a sense of accomplishment while other games just have you "doing stuff." I do think Halo would be really weird if you had to play through it, trying to beat your best melee combo score or something."
Monday, July 19, 2010
"http://www.xboxaddict.com/forums/showthread.php?p=1115126#post1115126

Thanks for the shout-out to custom Xbox 360 faceplates."

Thursday, July 15, 2010
"I think that if you're going to name the 1Up writer who wrote a response, it's pretty juvenile to omit Ebert's name. It's not Beetlejuice, after all.

Music is an art. Cooking is an art. Painting and sculpting are art. Writing is an art. Comedy is as much an art as tragedy.

Sticking with the writing part, you can write for a couple of reasons. You can write to communicate information, or you can write to communicate emotion. If you write to make someone FEEL something, it's art. If a video game is meant to make you feel something, then it's art.

Ebert plays chess and maintains that chess is not art. I disagree. Chess is more of a dance than a game. Yes, you will be hard pressed to ever convince me that Connect Four or Sorry! are art, but Ico? Halo? Gears? Super Mario?

If you go to an art museum, and see a sculpture of tubes and wires twisting and turning this way and that, how different is that from a Mario game that starts you at one end of a tube and moves you up and down, and around until you get to the end?

Lastly, the author of the original article, which prompted the remarks by Ebert, listed a bunch of corporate stuff involved in the creation of a game, to which Ebert pointed and said "I rest my case." Bach, Beethoven, Mozart, Michaelangelo, da Vinci and Van Gogh were all paid to create the works of art that they produced. They were simply the artistic cogs in the machine. The same can be said for Kubrick, Coppola, McCartney, Hendrix, Clapton and countless others."

Thursday, April 22, 2010
", I didn't post that to be a smartass. I hope you really do have the intentions of nurturing new editorial content providers by paying them as freelance writers from the first article, and not the twelfth or some"
Thursday, January 07, 2010
"curious... are these writers going to be "paid" or will their "pay" simply be creating content that you will use for free, "paying" them with the "honor" of being published? 'Cause, and I'm just sayin', this seems an awful lot like a way to get content for the magazine without having to pay anyone to wri"
Thursday, January 07, 2010
"u worry too much, you make yourself sad." - Oingo Boingo. Escape is not a bad thing. People thousands of years ago held week long wedding celebrations, or sat around telling stories. Now people paint ceramics, watch football, play video games, go rock climbing, play Bingo or a thousand other things. People who only do one thing are obsessed. You should be afraid if you can't put down the Metal Gear Solid to go take care of your grandmother. Don't be afraid because you thought about it or even dwelled on it while doing something mundane or even distu"
Wednesday, December 02, 2009
"part that I think people overlook is claustrophobia. Playing in an area where you can escape isn't scary. Playing in a SMALL area where it's either kill or die, is much more scary. Case in point: Dead Space. When I was in a large hangar, and could shoot at approaching enemies "from across the way", there was no fear at all. But when I was in one of the short hallways between buildings and something came through the wall or ceiling, I was freaked out. I'm not talking about a bedroom sized room. I'm talking about an elevator sized room. With a monster."
Tuesday, October 27, 2009