STEVE PENNINIPEDE
COMMUNITY WRITER
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COMMENTS BY THIS AUTHOR (18)
"I'm looking forward to seeing the final paper (you're going to post it, right?)."
Wednesday, March 31, 2010
"Don't forget about the Smash Bros mashup.

http://www.youtube.com/watch?v=9bbH632PSpw"

Friday, March 26, 2010
"Clever.  I like it.  If clothing stores actually did this, though... wait, they already do."
Thursday, March 18, 2010
""
Thursday, March 18, 2010
"I would occasionally find notes in the instructions when I bought a game used (or rented, back when places actually gave out the instructions).  It was kinda neat to see that other people played the same copy I had.  SImilarly, I liked looking at other people's saved games to see how far they were and what they named their characters.

But nowadays informations get around a lot easier.  Tons of commentary, tips, and opinions are available online, and margin notes have pretty much gone the way of the dodo.  but I suppose there will always be a charm to it, otherwise it wouldn't still be used.  There's a Japanese Youtube-likevideo sharing site which lets users put their comments on top of the video, like an "annotation" on Youtube.  Maybe something like that could be enabled through a centralized server?"

Saturday, March 06, 2010
"Not too long ago, I came to the realization that I am a snobby elitist when it comes to video games.  Just like hardened movie critics can't enjoy a mindless slasher, I would scoff at the idea of a licensed game.  But just like you said here, it's not all about me.  The average person isn't "hard-core" at all, otherwise the phrase would have no meaning.  I lightened up a bit, and I don't care if I play something that isn't up to my exacting standards.  Granted, there will always be crappy games, but now I realize that the world has room for mediocrity."
Monday, March 01, 2010
"My brother did testing for cell phone games a few years ago.  Now he manages a department at that company.  Apparently, the fun is in creating and working with ideas, not just the technical "make sure your controller doesn't blow up" end.  it seems like the only way to have any semblance of fun in the industry is to just make a game yourself with a small group in your free time, shop it around the Net, and hope it gets popular enough that some publisher wants to make a console port."
Saturday, February 27, 2010
"There was a river-rafting arcade game a while ago that was really strenuous.  The main game doesn't require too much effort, but just when you're starting to get tired, the last stage hits you like a ton of bricks and you need to row row row out of a whirlpool.  I managed to beat it once, and my arms didn't even fall off (although they felt really heavy).  You end up in this cool bonus stage where you skid downhill along a frozen river and you don't even have to row, just steer by pushing down one side or the other..  In a way, it's more than just earning the right to play the bonus stage - you earned the right to relax."
Thursday, February 25, 2010
"thing about the Internet is that you don't have to apologize or feel bad for comparing things to the Holocaust. It almost seems contradictory to your point to do so. Regardless, it's interesting to see the views of a so-called griefer from outside the context of his d"
Sunday, February 21, 2010
"we have some games in one pile - traditional-style games that have some sort of conventional artistic qualities. Maybe Shadow of the Colossus, Flower, that kind of thing. They try to be different, unique, beautiful, etc., but they would still be called "games" before anything else. And then we have another pile with quirky, experimental titles that claim to be art above all else. This could include games mention in this article or the comments, such as Passage. Given the choice of the two piles, which would be considered by more gamers to be fun? Which would be entertaining? These piles are different not because of things like budgets or expressions, but because of design. The first pile was meant to be [i]played[/i] above all else. Yes, you experience these games because you are observing them with your senses. But it's not the same as "experiencing" an elaborate painting, where you interpret it with your emotions and just sort of let it wash over you. the second pile of games are more like this. These games, although they can be experienced, aren't always being "played" per se if they are meant to just show you some"
Friday, February 19, 2010
"emember writing a Balloon FIght guide back in the day. Although I only made the guide because I wanted one, it was nice to know that I was a self-proclaimed expert because I details some little bits of data on an old NES"
Thursday, February 18, 2010
", no double-spacing? I feel like such a din"
Tuesday, February 16, 2010