STEVE JACOBS
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FEATURED POST
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Wednesday, February 10, 2010 | Comments (2)
POST BY THIS AUTHOR (2)
2guys_1title
The proliferation of gun-filled shooter sequels may be doing a disservice to the gaming industry.
COMMENTS BY THIS AUTHOR (5)
"I vote for Mark of Kri. I've had that in my backlog for ages and would love an excuse to play it. I'll participate if MoK is picked, but otherwise I won't be able to!"
Thursday, February 25, 2010
"e others, I played through Mass Effect 2 in a few lengthy sittings rather than taking the time to absorb the minutiae of each planet and environment I visited. I was just far too gripped by the experience to let anything else distract me. Late in the game I was given a really shocking reminder of all I was missing, though. If you visit Ilium with Thane after recruiting him he will say something along the lines of "with all the the assassinations I was doing I never did take a moment to look at the sunset." I realized then that I'd been doing the same thing -- plugging away on mission after mission while ignoring the beauty of everything Bioware created. I guess that's what the second playthrough is f"
Thursday, February 11, 2010
"an't believe I forgot to mention DDR! I think you bring up a good distinction, though. I don't think exercise or fitness games [i]could[/i] ever be fun. I mean, real exercise isn't either. The trick would be to get kids away from their regular games for a little bit and have them do some fitness gaming in between. It would have to be gratifying in some way, maybe with statistic tracking or in-game rewards for progress, but just getting them moving at all would be a good first step. But, then again, running from a zombie horde might help a bit t"
Thursday, February 11, 2010
"ey: I don't think that's an apt comparison. Sure, there are tons of indie games out there, but I challenge you to find even one that's seen the same kind of marketing push as a full retail game. Successful indie films at least see wide release; successful indie games have no hope of competing with bigger games in today's industry. @Adam: I'm not asking for gameplay shifts in existing franchises. That would be chaos. But, like I mentioned in point #6, iteration on established gun/sequel games doesn't do much of anything for the medium. @Daniel: I was generalizing, but you got me. As far as the "Brain Splatter 4" label goes, you might be taking that out of context. That's there within the argument about gaming's changing audience to try and portray how new gamers (i.e. not us) might perceive all the shooting games they see on shelves. I agree that you can have guns and still innovate, but I feel it's a disservice to only try and innovate within that existing framework. And amen to more va"
Thursday, February 11, 2010
"naturally associate sports with balls because that's how it's always been, and I think we have the tendency to think the same with guns in video games. I'm not so sure that they're a natural fit at all, though; I think the frequency we see guns today has more to do with the original target audience of video game publishers (pre-teen boys with allowances) than it does with their fit to what video games do best. The controller has evolved with triggers and the like to accommodate these types of games, but if we agree that games' greatest potential is to introduce the possibility of choice and consequence than one-dimensional, kill the enemy types of shooter games don't do this very well. For your second point, I probably could have worded that better. Compared to film for example, people can probably tell the difference between a big-budget action movie and an art film built for award season. Games only have the former. Hollywood needs to make money just like video game publishers do, but somehow the studios find a way to reach diverse audiences with different kinds of films. The marketing efforts of game publishers today go almost exclusively to the big action-y gun games, while we don't really have a push (or the development for that matter) of any kind of "award season" video"
Friday, January 22, 2010