ANDY PHIFER
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FEATURED POST
2guys_1title
Sunday, November 08, 2009 | Comments (3)
POST BY THIS AUTHOR (3)
2guys_1title
One person experiences Dead Space horrors...in his work place.
COMMENTS BY THIS AUTHOR (31)
"http://twitter.com/AndyPhifer/status/20851696946 Sending via subspace handbag - hope the entry is still valid."
Tuesday, August 10, 2010
"Yup. That's excellent game design.

What's the point of a video game if you don't have to try to win? Did you just want to sit back and watch the story without having to do anything? If so, why not go "plug in a PlayStation 3 and a television in the lobby of one of the art-house theaters I go to specifically for a foreign film experience that may be depressing as hell." Because a game where you don't have to use skill to get through a level or an action or a fight isn't actually a game.

Once again, this is very, very simple. Look at what you say:

"Video games should be about fun, first and foremost. The tragedy of a father losing his son, or vice versa, isn't fun."

Now, really, think about this very hard. Put on your thinking cap. Do you understand why you didn't have fun? You didn't have fun because you lost the game. You failed. You weren't good enough to get the fun ending. If you were better you would not get the tragedy of losing the son. You weren't good enough. You lost. You lost. You. Lost. The ending you wanted, "A New Start," would have given you this: Ethan and Shaun move to a new apartment and live happily ever after. A combination of good choices and skill you lead you to that fun ending. Sadly, you were not skilled enough. You lost. This happens sometimes in life. That is not the developer's fault. You were given the tools to win, and you lost because you were not skilled enough. That is the very concept of "game.""

Friday, August 06, 2010
"You did all of those 11 things correctly beause you were skilled enough and you failed to do the last one because you weren't skilled enough. It was your fault, not the developer. Think about it, man. Think hard. Think past the destroy-your-tv rage. It wasn't David Cage's fault. He gave you the ability to get the ending you wanted, and you failed to get it because you were not good enough. That's the very definition of "your fault."

Maybe someone else can explain to HIM that he simply sucked at this game. Anyone?"

Friday, August 06, 2010
"It sucks you didn't get the ending you want. It is not the develper's fault. It did not come down to a single event. It is the combination of skill, choice and probably some luck to even get you to that point in the game. In the end, you fell short on skill. That's your fault. You can make all the decisions about the story you want, but (just like in life) you still have to be good enough to see them through.

You failed to get her on the motorcycle because you weren't good enough. That isn't the narrative's fault, that's your fault. You were given a gameplay hurdle to get over, you failed to do it right and it gave you an ending you didn't want. That's simple.

And honestly, did it all come down to a single event? How many actions before that went into getting you to that moment? Every single thing you did in that game brought you to the point where you'd get her on the motorcycle or not. That isn't one single event, that's just the one single event that didn't go the way you wanted it to because you weren't good enough. Glancing over a Wiki I see 11 different ways Madison could die. That isn't a fate coming down to one single event, that's a fate coming down to AT LEAST 11 events.

Think about it. Just give it a minute and think about it. Your game and the story that you got didn't come down to one single event, and the fate of each character is tied to both the decisions you make and how well you play the game. That isn't bad game design. That's the very nature of many modern video games."

Friday, August 06, 2010
"Read again. Wasn't comparing them in terms of emotional connection with a narrative, I was comparing in terms of someone getting a story they didn't want because they sucked at playing the game. Big difference.

But hey, would you like a different game to compare it to? How about Mass Effect 1 and 2? The game changes depending on choices you make and skill of play. And if we're talking being bummed about getting an ending, imagine how bad I felt near the end of Mass Effect 2 when I realized that to change an outcome I'd have to play all the way back through Mass Effect 1!

I'll never be able to get the Braid ending I want to because I'm not good enough for some of those super advanced puzzles. I beat the game, but I haven't unchained all the stars. I'm not good enough and don't care to invest the time to get better. That's sad. I got over. It isn't the designer's fault that it is hard, it is my fault for not being good enough / smart enough / wanting to put the time in."

Friday, August 06, 2010
"This is silly.

Back in the day, you could play through all the way to the end of a game of Super Mario Bros. for the NES and die on the last stage with no lives left. It all came down to the player hitting a "single, clumsy button press." How is this any different? Hell man, if you weren't able to save Slippy in time on Starfox 64 you'd get a different ending and play a different set of levels. Your arguement and any complaint is totally invalid. You hit the button wrong and thus didn't get the game you wanted. That's your fault, not Cage's.

(I've never played Heavy Rain and am not in any way a PS3 fanboy. I don't even own a PS3.)"

Friday, August 06, 2010
"I think there's one overlooked point here about why it isn't a game-changer. Mac on Steam doesn't work.

My Mac is a little under two years old, and I've never been able to play any Steam Mac game for more than about 5 minutes before the whole things locks up and crashes. Even World of Goo, which I bought and beat outside of Steam (and then got again inside Steam) crashed when I started playing. Torchlight runs smooth for a few minutes, but using a spell or right clicking crashes it. Portal is impossible to play on a laptop (I don't own a mouse). The list goes on and on. After three weeks of trying every night to play a variety of games and fialing every time, I deleted it.

Maybe there's some problem with my Mac I don't know about. It was never meant to be a high-end console, but it plays a variety of games (Spore, Peggle, World of Goo, WoW) without any issues. But Steam for Mac simply doesn't work on my machine.

Anyone else having that problem?"

Tuesday, July 13, 2010
"Juri will be my pick the second I get the game. I really enjoy El Fuerte because of how fast he is and the variety of setups he uses, so Juri will probably be a good character for me. From what Seth says, Juri is all about mobility and using a variety of quick moves, so I think she'll be a good fit for me. I like having a lot of ways to attack - playing against way too many Ken's and Sagat's has gotten me tired of the same old fireball fireball uppercut fireball gameplay. I'm pretty awful at hitting that final game-changing super attack, so characters that rely on hitting ultras to win don't fit well with me. Seth said you don't need to get that one big hit in, just a series of good, fast-hitting combos. That, I can do.

Xbox 360 version.

   "

Monday, April 19, 2010
"p://twitter.com/AndyPhifer/status/9306909569 Cool"
Wednesday, February 17, 2010
"p it up. That"
Thursday, December 10, 2009