Leveling up is gaming's most overused crutch. Here's how to fix that.
Thursday, April 07, 2011 |
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Valentine's Day is just around the corner. If you haven't found a date yet, hopefully these enticing reviews distract you from the looming horror of single life.
Sunday, February 13, 2011 |
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In today's world of video games, where a contingent of players of different ethnicity are grossly under represented in the games they play and reportedly play longer hours than their white counterparts in a day, minorities are hard press to find characters that portray their culture.
Tuesday, January 26, 2010 |
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Using Google Trends, math, and the truest science of all -- my gut -- I determine how well coming games will sell.
Thursday, January 28, 2010 |
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The Dragon Quest series is more than a franchise that stubbornly changes; it also teaches gamers that sometimes the best way to enjoy the culture is to slow down
Friday, January 15, 2010 |
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An in-dept look at using war as the backdrop in games, and when it works, when it doesn't.
Thursday, November 12, 2009 |
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Grinding isn't just for RPGs -- it shows up in other games, too. But sometimes it's the gamer's fault, not the game's.
Tuesday, November 10, 2009 |
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Thursday, October 22, 2009 |
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My photo-filled coverage of my second day at Seattle's Penny Arcade Expo 2009.
Wednesday, September 09, 2009 |
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After all the hype and attention Army of Two received for it's groundbreaking co-op mechanics, players would be expecting it to be a flawless, well developed experience. Playing a game revolving around using two characters simultaneously would give players hope that their partner's AI would be superb. Unfortunately, the game gives you neither.
Tuesday, February 23, 2010 |
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I wasn't shocked by much at this year's E3. Spaz-happy Microsoft motion-controller sans, uh, controller? 'Bout as exciting as seeing an Avatar's shoe. Hanna Montana PSP bundle? So 2007. Wii Vitality Sensor? Beep...Beep...Beeeeeeeeeeeeeep...
But amidst all these ho-hum announcements, something actually did make me do a Don Mattrick triple take: Sega's spy-themed third-person shooter role-playing game Alpha Protocol.
Phew -- that's a long descriptor. And though it sounds like a Katamari-covered mismash of popular genres, it surprisingly works. Which is why I came out of my demo wondering why I never cared about this game previously. Easy: I needed valuable first-hand intel.
Thursday, June 11, 2009 |
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Do mercenaries really have morals? EA\'s Army of Two: The 40th Day asks that.
Monday, June 08, 2009 |
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A collection of Bitmob community member posts that you shouldn\\\'t miss.
Wednesday, May 20, 2009 |
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Preview of the nonexistent game Army of Two and a Half.
Sunday, May 17, 2009 |
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