2guys_1title
by Alex R. Cronk-Young, BITMOB STAFF
If you're unfamiliar with us, we rescue poor gamers with pile's of shame that could rival the heights of Mount Everest. We swoop in and create a "time bubble" around a group of players. Suddenly, that old game seems new again, and a whole group of gamers is playing along with you and talking about it like it had just come out that week.
Bitmob1uplogo
by Alex R. Cronk-Young, BITMOB STAFF
We're nearing the end, but don't fret! Only two days of Field Week are left -- two days filled with awesome activities! I hope these events have helped promote both the 1UP and Bitmob communities. So check out what Bitmob and 1UP community members want you to do today!
Madworld_-_e3_-nintendo_wiiartwork2
by Alex R. Cronk-Young, BITMOB STAFF
For the second ever BBB, we tackled the hyper-violent, Wii-exclusive Madworld. Seven gamers stepped in, and as of this writing only two stepped out victorious. Still, after I plowed my way through to the end, I helped coach Brian Shirk through the place he was having trouble with, which got him to the finish line as well.
Mad_world-8
by Alex R. Cronk-Young, BITMOB STAFF
The Bitmob Backlog Brigade seeks to help you vanquish that pile of shame by creating a "time bubble" where participants can discuss their experiences together. Come and join us as we play through MadWorld for the Wii.
Eternaldarknessbox
by Alex R. Cronk-Young, BITMOB STAFF
Alex R. Cronk-Young and Matt Giguere sit down to talk about their recent experiences with Eternal Darkness, using it as a springboard to discuss how to design a timeless game.