As games begin looking and feeling more realistic than ever, shouldn't our characters (specifically, our male and female ones) actually perform their tasks like they would in real life?
Monday, April 09, 2012 |
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The ongoing legal battle between Bethesda Softworks parent company, ZeniMax Media, and Interplay over the Fallout MMO game license has finally been resolved, yet only for Bethesda’s benefits it seems.
Friday, April 06, 2012 |
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Before I get flamed, let me first say this: I really like Skyrim. I feel that it’s one of the greatest technical achievements in video gaming in the last 5-10 years. It just has a few issues that are really starting get to me.
Friday, December 09, 2011 |
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Brink does a few fancy tricks, but is only met with less than stellar applause.
Monday, May 09, 2011 |
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An article I wrote on the verge of madness I endured with my times playing Fallout:New Vegas.
Wednesday, February 09, 2011 |
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An examination of Oblivion and Fallout 3's open worlds, and the difficult prospect of reinventing a fantasy setting.
Saturday, February 05, 2011 |
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Join me as I obsess over even the smallest details revealed about Elder Scrolls V: Skyrim
Wednesday, January 12, 2011 |
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Inspired by Entertainment Weekly naming Kirby's Epic Yarn the Worst Game of 2010
Saturday, December 18, 2010 |
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Recently, Splash Damage broke the media silence by releasing more information via various Q&A sessions about their upcoming 2011' release, Brink.
Tuesday, December 14, 2010 |
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During this holiday season games will no doubt top several sales charts. Given this year's major releases I ask how the games industry is evolving? From Fallout: New Vegas to Gran Turismo 5, how has quality effected what we buy?
Saturday, December 04, 2010 |
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Is it fair to have one video game define 10 years of our lives.
Saturday, August 21, 2010 |
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For an RPG to offer replay value, it must incorporate several distinct elements. These elements may vary depending on who you ask, but for me they include relatively deep character development customization, strategic combat, robust inventory management, and a great story that truly gives the player choice.
Tuesday, July 13, 2010 |
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Doom II has finally made it to the XBLA almost four years after the release of the original Doom XBLA port under a new publisher, with a set of new levels, and one very awesome super shotgun. Does this port show Doom's signs of old age, or does it succeed by bringing the classic to a new generation of gamers?
Sunday, May 30, 2010 |
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Bitmob's community posts about walthroughs and what my experience is with them.
Thursday, May 13, 2010 |
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Where the original Mass Effect was a relatively deep and complex role playing game, Mass Effect 2 is more like an action adventure. Developer Bioware trimmed the fat, replacing the complex inventory management, character development, and combat systems with simplified versions that take little to master and leave this writer unsatisfied.
Saturday, March 27, 2010 |
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Some bugs are game-breaking flaws, but others can actually contribute to our enjoyment of games. We should learn to appreciate glitches that make games more interesting.
Monday, March 15, 2010 |
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When ZeniMax successfully courted the development world's most eligible bachelor, id Software, my heart sang a little. You couldn't find a better company to get id. Why? Well, ZeniMax owns Bethesda, maker of in-depth, complex -- and incredibly buggy -- video game worlds. Id makes technically amazing yet dumbly superficial shooters.
Tuesday, January 05, 2010 |
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Zenimax, known for its contribution to the Morrowind and Fallout series, has acquired the publishing rights to id Software's RAGE.
Tuesday, December 15, 2009 |
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A Washington D.C. resident compares Fallout 3's world to real life.
Wednesday, December 02, 2009 |
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