Female
by Mark T. Whitney, COMMUNITY WRITER
As games begin looking and feeling more realistic than ever, shouldn't our characters (specifically, our male and female ones) actually perform their tasks like they would in real life?
Fallout_3_new_game_wide-wide
by Chandler Tate, COMMUNITY WRITER
The ongoing legal battle between Bethesda Softworks parent company, ZeniMax Media, and Interplay over the Fallout MMO game license has finally been resolved, yet only for Bethesda’s benefits it seems.
The-elder-scrolls-v-skyrim-lake-vista-598x336
by Patrick O'Rourke, COMMUNITY WRITER
Before I get flamed, let me first say this: I really like Skyrim. I feel that it’s one of the greatest technical achievements in video gaming in the last 5-10 years. It just has a few issues that are really starting get to me.
2guys_1title
by Christian Davis, COMMUNITY WRITER
Brink does a few fancy tricks, but is only met with less than stellar applause.
2guys_1title
by William McEwan, COMMUNITY WRITER
An article I wrote on the verge of madness I endured with my times playing Fallout:New Vegas.
Dobryna
by Evan Griffin, COMMUNITY WRITER
An examination of Oblivion and Fallout 3's open worlds, and the difficult prospect of reinventing a fantasy setting.
2guys_1title
by Matt Polen, COMMUNITY WRITER
Join me as I obsess over even the smallest details revealed about Elder Scrolls V: Skyrim
2guys_1title
by Errol Burke-Horner, COMMUNITY WRITER
Inspired by Entertainment Weekly naming Kirby's Epic Yarn the Worst Game of 2010
2guys_1title
by Kevin Steele, COMMUNITY WRITER
Recently, Splash Damage broke the media silence by releasing more information via various Q&A sessions about their upcoming 2011' release, Brink.
2guys_1title
by Isaiah Taylor, COMMUNITY WRITER
During this holiday season games will no doubt top several sales charts. Given this year's major releases I ask how the games industry is evolving? From Fallout: New Vegas to Gran Turismo 5, how has quality effected what we buy?
Gta3
by Errol Burke-Horner, COMMUNITY WRITER
Is it fair to have one video game define 10 years of our lives.
Mass-effect-2-boxart
by Gary Lucero, COMMUNITY WRITER
For an RPG to offer replay value, it must incorporate several distinct elements. These elements may vary depending on who you ask, but for me they include relatively deep character development customization, strategic combat, robust inventory management, and a great story that truly gives the player choice.
2guys_1title
by S. Robert Delk, COMMUNITY WRITER
Doom II has finally made it to the XBLA almost four years after the release of the original Doom XBLA port under a new publisher, with a set of new levels, and one very awesome super shotgun. Does this port show Doom's signs of old age, or does it succeed by bringing the classic to a new generation of gamers?
2guys_1title
by Sean Hinz, COMMUNITY WRITER
Bitmob's community posts about walthroughs and what my experience is with them.
2guys_1title
by Gary Lucero, COMMUNITY WRITER
Where the original Mass Effect was a relatively deep and complex role playing game, Mass Effect 2 is more like an action adventure. Developer Bioware trimmed the fat, replacing the complex inventory management, character development, and combat systems with simplified versions that take little to master and leave this writer unsatisfied.
2guys_1title
by Cameron Pershall, COMMUNITY WRITER
Some bugs are game-breaking flaws, but others can actually contribute to our enjoyment of games. We should learn to appreciate glitches that make games more interesting.
2guys_1title
by Nathan Andrews, COMMUNITY WRITER
18306
by Andrew Hiscock, COMMUNITY WRITER
When ZeniMax successfully courted the development world's most eligible bachelor, id Software, my heart sang a little. You couldn't find a better company to get id. Why? Well, ZeniMax owns Bethesda, maker of in-depth, complex -- and incredibly buggy -- video game worlds. Id makes technically amazing yet dumbly superficial shooters.
2guys_1title
by Omri Petitte, BITMOB STAFF
Zenimax, known for its contribution to the Morrowind and Fallout series, has acquired the publishing rights to id Software's RAGE.
2guys_1title
by Daniel Sims, COMMUNITY WRITER
A Washington D.C. resident compares Fallout 3's world to real life.