Dear Esther proves that games are becoming more mature and that "fun" is no longer essential. Isn't it time developers start looking beyond eliciting mere excitement more often?
Monday, May 21, 2012 |
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Catching up with Max Payne's original rampage in anticipation for Rockstar's upcoming sequel. It was no cakewalk.
Thursday, April 26, 2012 |
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If you're in the business of dismissing games on first impressions alone, Sniper Elite V2 stands about as much chance as Joseph Kony Babysitting Simulator. But it has a lifeline, and it's not its wanton show of violence.
Friday, April 13, 2012 |
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Despite a developer change and a nine-year gap since the last game, Max Payne 3 is going to fit right in with the rest of the series.
Wednesday, April 11, 2012 |
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Bringing the triple A to the XBLA
Monday, February 27, 2012 |
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Can you pair up the celebrity voice actors with their video-game personalities?
Friday, February 10, 2012 |
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In this week's Community Spotlight, we examine Bulletstorm's dynamic scoring system, discuss a unique dating simulation, spend some quality time with the PlayStation Vita, and take a stroll through Skyrim. Join us!
Saturday, January 21, 2012 |
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We sometimes don't realize how simple game design decisions can affect how we play a game. I take a look at three popular action game franchises, and show how something as simple as a scoring system tied to the combat can influence the player in different ways.
Thursday, January 19, 2012 |
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The system at face value may seem like it's merely there to play to the psychological appeal we have to see numbers going up, and see flashy graphical elements that make us feel that we are doing something good. But rather it causes the player to look at the environment, and approach combat in a way they likely wouldn't have without it in place.
Tuesday, January 17, 2012 |
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Ever wonder what's being dumped unto the shelves of video game stores every week? Wonder no more! Karli Winata will attempt to bring to light the many releases that come out each week. Won't you join him in his self torture? Check out what's coming out on the week of 1/9/2012.
Monday, January 09, 2012 |
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Don't forget about these 9 great games from earlier this year.
Monday, December 12, 2011 |
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I've played Rage for about five hours and, if you're curious, I'll tell exactly what kind of game it is.
Monday, October 31, 2011 |
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This week has seen all kinds of shenanigans with regards to game reviews (and reviewers). I explore the meaning of the word "perfect," and argue for change. Do we ditch scores? Do reviewers need to be more transparent? Let's discuss, Bitmobbers!
Thursday, October 27, 2011 |
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Bulletstorm, the collaboration between Polish and American manshoot veterans People can Fly and Epic Games, was a game about shooters. It was a testosterone-fueled hyperbolic self-aggrandizement at the self-deprecating expense of its more "serious" contemporaries. Unfortunately, it wasn't able to deprecate off any of their astronomical sales. Why?
Wednesday, October 12, 2011 |
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Where should a gamer go to find a break between the long bogged down grind sessions? Enter Bulletstrom! A breath of fresh air.
Monday, October 03, 2011 |
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Ever wonder what's being dumped unto the shelves of video game stores every week? Wonder no more! Karli Winata will attempt to bring to light the many releases that come out each week. Won't you join him in his self torture? Check out what's coming out on the week of 8/29/2011.
Thursday, August 25, 2011 |
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Click to find out why this rivalry is nonsensical and only making the industry look ridiculous.
Wednesday, August 03, 2011 |
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What do bears, eggs, and Steam have in common? The latest edition of Bitmob's Weekend Recap.
Friday, July 29, 2011 |
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News Blips for July 25, 2011 Vote for the best-looking female Shepard for Mass Effect 3, Epic's drive for premium quality content wasn't tarnished by Bulletstorm's lackluster sales, Nintendo's Bill Trinen explains how players can upgrade their gear in The Legend of Zelda: Skyward Sword, and more.
Monday, July 25, 2011 |
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