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by Jon Solmundson, COMMUNITY WRITER
Dear Esther proves that games are becoming more mature and that "fun" is no longer essential. Isn't it time developers start looking beyond eliciting mere excitement more often?
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by Alec Gluesing, COMMUNITY WRITER
Catching up with Max Payne's original rampage in anticipation for Rockstar's upcoming sequel. It was no cakewalk.
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by Mark Seymour, COMMUNITY WRITER
If you're in the business of dismissing games on first impressions alone, Sniper Elite V2 stands about as much chance as Joseph Kony Babysitting Simulator. But it has a lifeline, and it's not its wanton show of violence.
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by Evan Killham, BITMOB STAFF
Despite a developer change and a nine-year gap since the last game, Max Payne 3 is going to fit right in with the rest of the series.
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by Matt McArdle, COMMUNITY WRITER
Bringing the triple A to the XBLA
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by Samir Torres, BITMOB STAFF
Can you pair up the celebrity voice actors with their video-game personalities?
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by Layton Shumway, BITMOB STAFF
In this week's Community Spotlight, we examine Bulletstorm's dynamic scoring system, discuss a unique dating simulation, spend some quality time with the PlayStation Vita, and take a stroll through Skyrim. Join us!
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by Michael Moore, COMMUNITY WRITER
We sometimes don't realize how simple game design decisions can affect how we play a game. I take a look at three popular action game franchises, and show how something as simple as a scoring system tied to the combat can influence the player in different ways.
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by Michael Moore, COMMUNITY WRITER
The system at face value may seem like it's merely there to play to the psychological appeal we have to see numbers going up, and see flashy graphical elements that make us feel that we are doing something good. But rather it causes the player to look at the environment, and approach combat in a way they likely wouldn't have without it in place.
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by Karli Winata, COMMUNITY WRITER
Ever wonder what's being dumped unto the shelves of video game stores every week? Wonder no more! Karli Winata will attempt to bring to light the many releases that come out each week. Won't you join him in his self torture? Check out what's coming out on the week of 1/9/2012.
2011lights
by Christian Higley, COMMUNITY WRITER
Hubris.
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by Matthew Anfuso, COMMUNITY WRITER
Don't forget about these 9 great games from earlier this year.
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by Corey Motley, COMMUNITY WRITER
I've played Rage for about five hours and, if you're curious, I'll tell exactly what kind of game it is.
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by Tristan Damen, COMMUNITY WRITER
This week has seen all kinds of shenanigans with regards to game reviews (and reviewers). I explore the meaning of the word "perfect," and argue for change. Do we ditch scores? Do reviewers need to be more transparent? Let's discuss, Bitmobbers!
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by Tim Hsu, COMMUNITY WRITER
Bulletstorm, the collaboration between Polish and American manshoot veterans People can Fly and Epic Games, was a game about shooters. It was a testosterone-fueled hyperbolic self-aggrandizement at the self-deprecating expense of its more "serious" contemporaries. Unfortunately, it wasn't able to deprecate off any of their astronomical sales. Why?
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by Michael Burwell, COMMUNITY WRITER
Where should a gamer go to find a break between the long bogged down grind sessions? Enter Bulletstrom! A breath of fresh air.
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by Karli Winata, COMMUNITY WRITER
Ever wonder what's being dumped unto the shelves of video game stores every week? Wonder no more! Karli Winata will attempt to bring to light the many releases that come out each week. Won't you join him in his self torture? Check out what's coming out on the week of 8/29/2011.
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by Jeff Heilig, COMMUNITY WRITER
Click to find out why this rivalry is nonsensical and only making the industry look ridiculous.
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by Samir Torres, BITMOB STAFF
What do bears, eggs, and Steam have in common? The latest edition of Bitmob's Weekend Recap.
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by Omri Petitte, BITMOB STAFF
News Blips for July 25, 2011 Vote for the best-looking female Shepard for Mass Effect 3, Epic's drive for premium quality content wasn't tarnished by Bulletstorm's lackluster sales, Nintendo's Bill Trinen explains how players can upgrade their gear in The Legend of Zelda: Skyward Sword, and more.
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