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by Raymond Williams, COMMUNITY WRITER
Writing about my favourite subject: me
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by Alex Gagne, COMMUNITY WRITER
Sometimes there are strange genre mixing games which are only connected by the mood or tone that they evoke in the player. At least, I think so. Here are three titles that you may or may not have played, or even heard of. All three make the player feel free and relaxed, sometimes paradoxically due to a focus on combat.
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by Michael O'Hare, COMMUNITY WRITER
Criterion games just announced burnout crash. I discuss how taking risks benefits the industry
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by Shayne Copeland, COMMUNITY WRITER
With all the buzz surrounding the imminent release of InFamous 2, it's a fair bet that User Generated content is going to start popping up in other games. This article addresses the benefits of UGC, its potential drawbacks, and where I think it could best be used.
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by Louis Garcia, COMMUNITY WRITER
Miasma: Citizens of Free Thought developer David Addis gives us the lowdown on the dystopian worlds that inspired his strategy RPG indie game hit.
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by Michael Edwards, COMMUNITY WRITER
Racing is a sport where you have a controller (the wheel) wired into a machine (the vehicle) and you look through a screen (the windshield) to see where you’re going...so why aren't racing sims more like a sim than a game?
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by Greg Ford, COMMUNITY WRITER
We all know the big developers, but who are the secret best developers going right now?
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by Camaren Crook, COMMUNITY WRITER
The best racing game ever, no doubt about it goes to our old friend burnout revenge.
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by Brett Bates, COMMUNITY WRITER
Cliff Bleszinski says Epic's upcoming Bulletstorm will be "the Burnout of shooters." Is he right?
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by Carlos Macias , COMMUNITY WRITER
A quick look at the demo version of Burnout's proxy, Split-Second.
Cravers
by Dan "Shoe" Hsu, BITMOB STAFF
Getting to know...Infinity Ward Creative Strategist Robert Bowling. What are his favorite games, war movies, TV shows, superheroes of all time? Plus, his favorite Modern Warfare 2 weapon loadouts, map, Achievement, and more.
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by Alex Gagne, COMMUNITY WRITER
Trying to describe the crazed intensity of Magic Sword is tough, but I will manage it through the power of analogy!
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by Andrew Nunn, COMMUNITY WRITER
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by Andrew Nunn, COMMUNITY WRITER
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by Greg Ford, COMMUNITY WRITER
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by Demian Linn, BITMOB STAFF
We spent time with dozens and dozens of games at last week\'s E3, from your Gods of Wars to a fishing game. Some were good, some weren\'t -- and some good ones may have seemed bad (or vice versa) because of how they were shown. And so, forthwith, we present the best and worst demos of E3 2009.