Cannablat
by Jeff Grubb, BITMOB STAFF
News Blips for Monday, March 19, 2012: A new Humble Indie Bundle for Android (and Windows/Mac/Linux); EA shutters over a dozen multiplayer servers; and EA is looking into the Battlefield version of Call of Duty Elite.
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by Giancarlo Valdes, COMMUNITY WRITER
How much can you do at a video-game trade show without an attendee badge? That depends how you play the game.
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by Alejandro Quan-Madrid, BITMOB STAFF
Rayman: Origins sets a new standard for what current-generation 2D platformers can accomplish.
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by Mike Richards, COMMUNITY WRITER
In the inaugural One-Sided Argument, we take a look at Quick Time Events and the ways in which they may be more important for the industry then anyone gives them credit for.
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by Joshua Dennison, COMMUNITY WRITER
As gamers, our current level of excitement for a game is uaually centered around the game's trailer. For that, we have Fred Savage to thank.
Lanoires
by Chris Charlton, COMMUNITY WRITER
Bumpy Road and L.A. Noire share a passion for vintage cars and a period setting. The most interesting of their many differences, however, is how they handle failure.
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by Omri Petitte, BITMOB STAFF
Fotonica encapsulates the speed and precise timing of parkour running into an abstract visual style and a single-button control scheme. How did two-man indie team Santa Ragione do it? Get the answers in this interview.
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by Paul Alexander , COMMUNITY WRITER
When the IGF comes to a close, what can indie developers do to get gamers' attention? Here are four ideas to help them make a splash.
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by Omri Petitte, BITMOB STAFF
News Blips for Jan. 4, 2011. Ubisoft quietly nixes its always-on DRM system, Harmonix is sold for the quaintly ridiculous price of $50, Activision CEO Bobby Kotick thinks the U.K.'s loss of game tax breaks is "a terrible mistake," and more.
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by Paul Alexander , COMMUNITY WRITER
Part one of an interview with James Swirksy, one of the filmmakers behind the upcoming documentary Indie Game: The Movie. Swirksy dishes about triple-A games, the world of competitive air guitar, and the process behind funding and crafting this exciting documentary.
Angry-birds
by Layton Shumway, BITMOB STAFF
Warren Spector is right: Casual games make everyone a gamer. And that's a very good thing.
Super-meat-boy
by Mike Gnade, COMMUNITY WRITER
We’re going on a road trip across the internet to discover all the great free indie gaming content that you’ve been missing in part 1 of our Indie Road Map.
Scaled
by Alex Martin , COMMUNITY WRITER
Like Spider-Man swinging through space, or a spaceship slingshotting around celestial bodies -- it's Gravity Tow.
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by Ben Ingber, COMMUNITY WRITER
Harness the power of portable games to defend against unwanted socializing.
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by Greg Ford, COMMUNITY WRITER
The Indie Scene's look at the letter 'U' scores a trio of interesting games.
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by Demian Linn, BITMOB STAFF
In this edition of our (irregular) Origin Stories series, Indie developer Alex Neuse talks about the genesis of the Bit.Trip series and Bit.Trip Runner, his "severely retro" design aesthetic, coming up with the idea for Canabalt before Canabalt, and much more.
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by Greg Ford, COMMUNITY WRITER
The Indie Scene races off to cover the letter 'R'
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by Jeff Grubb, BITMOB STAFF
Bitmob High Score Challenge: Robot Unicorn Attack on adultswim.com! It is as ridiculous as it sounds, but also as awesome as it doesn't.
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by Alejandro Quan-Madrid, BITMOB STAFF
Video Blips for March 5, 2010. The awesomely retro Bit.Trip Runner trailer, Street Fighter 4 on the iPhone, a creepy look at the ghosts of Metro 2033, and more.
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by Mark Hain, COMMUNITY WRITER
A fun and addicting game involving a robot unicorn, rainbows, and an Erasure song as a soundtrack.
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