Falseadvertising1
by Jonathan Oyama, COMMUNITY WRITER
A gamer is still hoping that Nintendo will quit its infamous campaign of whitewashed advertising in the near future.
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by Alan Rappaport, COMMUNITY WRITER
Due to space restrictions with my carry on bags I am debating on leaving my PSP and DS at home in lue of my iPod touch and going 'casual only' on some upcoming trips.
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by Andrew Kuhar, COMMUNITY WRITER
Artists behind ChromaWaves, an ambient color-mixing game for the iPhone and iPod touch, reflect on their design process after graduating from college and the risks of creativity in a single semester. Any profit they might earn from sales at iTunes are instead being donated to Child's Play. Learn. Mix colors. Support a good cause.
Epic-fail-batting-fail
by Chris Charlton, COMMUNITY WRITER
Sports games have long been deemed casual experiences, but UFC Undisputed proves this to be wrong.
Cosmicwitch02
by Brett Bates, COMMUNITY WRITER
My little sister is a casual gamer who loves Mario but found Super Mario Galaxy too hard. Will she be able to enjoy Super Mario Galaxy 2? Here are four reasons why she -- and every other casual gamer -- will, without sacrificing the overall difficulty for Mario veterans.
2guys_1title
by Stephen Apple, COMMUNITY WRITER
In an era of sequels, GameFly gives gamers the freedom to experience a wider range of games than they would without renting. However, does this option actually indirectly hinder the development of new IPs? By giving the player this outlet does it discourage them from taking risks with the games they purchase? "Is this game a rent or a buy?"
Projectnatal
by Roberto Flores, COMMUNITY WRITER
How will hooking up an augmented reality device to a console with on-line connectivity improve the ways in which we interact with family abroad?
2guys_1title
by Christopher Quach, COMMUNITY WRITER
Unlockable content creates a barrier to entry for new or busy gamers and leads to disparities in online play. So why bother?