With John Marston, Rockstar seemed poised to provide the player with a protagonist capable of delivering a solid and engaging narrative. Instead they offered up yet another morally schizophrenic character in a world populated by conflicting design choices.
Tuesday, February 08, 2011 |
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We’ve all seen and are fans of the James Bond movies, but do the game counterparts offer the same experience that a movie might?
Thursday, December 09, 2010 |
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An academic study of the various techniques and effects of generating player investment in game narratives.
This paper examines the storytelling devices of both current and classic games and considers both the narrative and ethical implications of these existing techniques before examining where the industry may go in the future.
Thursday, May 20, 2010 |
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In today's world of video games, where a contingent of players of different ethnicity are grossly under represented in the games they play and reportedly play longer hours than their white counterparts in a day, minorities are hard press to find characters that portray their culture.
Tuesday, January 26, 2010 |
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