2guys_1title
by L.J. Chandler, COMMUNITY WRITER
With John Marston, Rockstar seemed poised to provide the player with a protagonist capable of delivering a solid and engaging narrative. Instead they offered up yet another morally schizophrenic character in a world populated by conflicting design choices.
2guys_1title
by Nicholas Schwinger, COMMUNITY WRITER
We’ve all seen and are fans of the James Bond movies, but do the game counterparts offer the same experience that a movie might?
2guys_1title
FML
by Holly Poole, COMMUNITY WRITER
Still a week and my character isnt back...
2guys_1title
by J Arthur Gilliam, COMMUNITY WRITER
An academic study of the various techniques and effects of generating player investment in game narratives. This paper examines the storytelling devices of both current and classic games and considers both the narrative and ethical implications of these existing techniques before examining where the industry may go in the future.
2guys_1title
by Juan Letona, COMMUNITY WRITER
In today's world of video games, where a contingent of players of different ethnicity are grossly under represented in the games they play and reportedly play longer hours than their white counterparts in a day, minorities are hard press to find characters that portray their culture.
2guys_1title
by Andrew Power, COMMUNITY WRITER
2guys_1title
by Adam Coronado, COMMUNITY WRITER