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by Omri Petitte, BITMOB STAFF
News Blips for September 13, 2011. Blizzard considers itself a game developer, not a PC developer, The Legend of Zelda: Skyward Sword potentially holds nearly 100 hours of gameplay, and the Syndicate remake was always meant as a first-person shooter.
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by Gavin Lowe, COMMUNITY WRITER
To accurately represent warfare, games must engender a sense of collaboration toward an overarching strategic aim, not focus on the tactical weeds of individual effort.
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by Reggie Carolipio, COMMUNITY WRITER
A look back at computer role-playing game giants during the '80s and '90s. This week: Strategic Simulations, Inc.
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by Rus McLaughlin, BITMOB STAFF
What's in a name? Everything...and for a video game, sometimes a good name makes the difference between success and failure.
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by Matthew Morley, COMMUNITY WRITER
SCII:WoL has brought me back to PC gaming but is it just for the achievments? How long will it last? Read my post and find out how I got here.
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by Demian Linn, BITMOB STAFF
End of Nations developer Mike Legg talks about the origins of his upcoming MMO/RTS hybrid and his opinion of Command & Conquer 4.
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by Mark Hain, COMMUNITY WRITER
Hazardous Software has created the first real-time strategy game that uses time travel as a gameplay mechanic.
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