2guys_1title
by Matt McArdle, COMMUNITY WRITER
Tim Schafer has made two million dollars so far as part of his four hundred thousand dollar Kickstarter. How did he reach this crazy sum? He has fans like me.
2guys_1title
by Ash Uzuki, COMMUNITY WRITER
Something pretty exciting happened a few days ago. Tim Schafer obtained, though Kickstarter, 1,7mil $ in pledges for an unnammed, unspecified point and click adventure game no one wants to publish or fund. If this picks up as a trend, we will finally see more auteur-driven games instead of publisher-driven ones. Auteurs like David Jaffe, Tetsuya T
Diy_amalur
by Rus McLaughlin, BITMOB STAFF
A million-dollar offer from Markus Perrson (Minecraft) to fund Psychonauts 2 inaugurated a whole new way to create video games...one that bypasses the traditional gatekeepers: publishers.
Mario
by Layton Shumway, BITMOB STAFF
In this week's Community Spotlight, we've got a look at how iconic gaming figures have changed, some amateur advice for Nintendo on the Wii U, and fake E3 headlines. And we call Dead Space's Isaac Clarke boring.
Bad-dudes
by Jeff Grubb, BITMOB STAFF
For this Presidents' Day, we took a poll of the entire U.S. population of the top 10 gaming moments featuring the commander in chief. Then we threw those votes through an electoral system that made those votes worthless and decided those 10 moments ourselves.
2guys_1title
by Chris "Cosmo" Ross, COMMUNITY WRITER
One gamer ponders television shows that Telltale should turn into adventure games.
Pokernightattheinventora
by Layton Shumway, BITMOB STAFF
It's tough to make a video game that's genuinely funny. Here are three reasons why they struggle and how to overcome them.
Alonedrk2
by Layton Shumway, BITMOB STAFF
How deadly books, fish-like zombies, inappropriate classical music, and early polygon graphics combined to turn a standard adventure game into a terrifying experience.
2guys_1title
by Jasmine Maleficent Rea, COMMUNITY WRITER
This Week in Video Game History returns with the birth of Gary Gygax, Tim Schafer, Tecmo, and Koei. That's a lot of cake to hand out....
Dayofthetentacle
by Andrew Hiscock, COMMUNITY WRITER
Once there was a time when walkthroughs weren't the last resort, they were necessary. Adventure games, I'm looking at you.
2guys_1title
by David Ngo, COMMUNITY WRITER
My recap of 2009's Portland Retro Gaming Expo.
2guys_1title
by Joaquin Lowe, COMMUNITY WRITER
2guys_1title
by Juan Letona, COMMUNITY WRITER
2guys_1title
by Greg Ford, COMMUNITY WRITER