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by Justin Brenis, COMMUNITY WRITER
Last year E3 was all about controller-less gaming. Will this year show a bolstered support for the new tech...or is it doomed to suffer the fate of the many peripherals before it? Pixel Perfect's Justin Brenis looks to the past and future to determine if E3 2011 will "move" away from motion tech for good, or stand its ground and build on it.
Stopwatch
by Kyle Orland, COMMUNITY WRITER
A recent MTV Multiplayer report says that Project Natal demos include a tenth-of-a-second delay between real-world movement and on-screen movement. How bad is that delay in terms we can really understand? We need some context....
2guys_1title
by Michael Timothy Crowley , COMMUNITY WRITER
I delve into the inevitable robot apocalypse, brought to you by Sone, Microsoft, and Nintendo
2guys_1title
by Demian Linn, BITMOB STAFF
Bit.Trip Core designer Alex Neuse offers insight into his design process and the inspiration for Core, Cosmic Arc.
2guys_1title
by Demian Linn, BITMOB STAFF
We spent time with dozens and dozens of games at last week\'s E3, from your Gods of Wars to a fishing game. Some were good, some weren\'t -- and some good ones may have seemed bad (or vice versa) because of how they were shown. And so, forthwith, we present the best and worst demos of E3 2009.