Dear Esther proves that games are becoming more mature and that "fun" is no longer essential. Isn't it time developers start looking beyond eliciting mere excitement more often?
Monday, May 21, 2012 |
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Jenova Chen claims that most games are not good enough for adults. But do they absolutely have to be intellectually stimulating in order for us to enjoy them?
Sunday, May 20, 2012 |
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Some thoughts on Dear Esther, one of those PC games that defines genre.
Tuesday, March 13, 2012 |
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In this week's Community Spotlight, we take a look at the atmospheric Dear Esther, stand up to the reaper in Dark Souls, complete our quest in Final Fantasy 8, and go on a camping trip in Battlefield 3. Bring your own marshmallows.
Saturday, February 25, 2012 |
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This video shows you the visual differences between Dear Esther the Half-Life 2 mod and Dear Esther the standalone game.
Sunday, February 19, 2012 |
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Dear Esther is not a game... so what is it? It's an early member of a cross-breed genre of interactive stories that we'll be seeing much more of. Here, I look at what makes Esther different to normal games and why it matters.
Sunday, February 19, 2012 |
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Can a purely story-driven experience still deliver a compelling game?
Thursday, February 16, 2012 |
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Video Blips for January 20th: Dear Esther, Jazz: Trump's Journey, and more.
Friday, January 20, 2012 |
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Frag Combine forever with these six must-play Half-Life 2 mods you've probably never heard of.
Tuesday, December 22, 2009 |
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Wrap-up of panel coverage and awards from IndieCade 2009.
Friday, October 16, 2009 |
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A recap of IndieCade 2009 day two.
Monday, October 05, 2009 |
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IndieCade 2009 finalist interviews: Brenda Brathwaite/Train, Mike Wilford/The Maw, Steph Thirion/Eliss, Erik Loyer/Ruben & Lullaby, Dr. Dan Pinchbeck/Dear Esther.
Thursday, October 01, 2009 |
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An exploration of Dan Pinchbeck's storytelling experiment in the Source engine, Dear Esther.
Monday, August 24, 2009 |
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