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by Jon Solmundson, COMMUNITY WRITER
Dear Esther proves that games are becoming more mature and that "fun" is no longer essential. Isn't it time developers start looking beyond eliciting mere excitement more often?
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by Danny Concepcion, COMMUNITY WRITER
Jenova Chen claims that most games are not good enough for adults. But do they absolutely have to be intellectually stimulating in order for us to enjoy them?
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by Corey Williams, COMMUNITY WRITER
Some thoughts on Dear Esther, one of those PC games that defines genre.
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by Layton Shumway, BITMOB STAFF
In this week's Community Spotlight, we take a look at the atmospheric Dear Esther, stand up to the reaper in Dark Souls, complete our quest in Final Fantasy 8, and go on a camping trip in Battlefield 3. Bring your own marshmallows.
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by Mike Minotti, BITMOB STAFF
This video shows you the visual differences between Dear Esther the Half-Life 2 mod and Dear Esther the standalone game.
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by Tom Evans, COMMUNITY WRITER
Dear Esther is not a game... so what is it? It's an early member of a cross-breed genre of interactive stories that we'll be seeing much more of. Here, I look at what makes Esther different to normal games and why it matters.
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by Giancarlo Valdes, COMMUNITY WRITER
Can a purely story-driven experience still deliver a compelling game?
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by Kyle Russell, COMMUNITY WRITER
Video Blips for January 20th: Dear Esther, Jazz: Trump's Journey, and more.
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by Daniel Sims, COMMUNITY WRITER
Frag Combine forever with these six must-play Half-Life 2 mods you've probably never heard of.
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by Evan Campbell, COMMUNITY WRITER
Wrap-up of panel coverage and awards from IndieCade 2009.
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by Evan Campbell, COMMUNITY WRITER
A recap of IndieCade 2009 day two.
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by Demian Linn, BITMOB STAFF
IndieCade 2009 finalist interviews: Brenda Brathwaite/Train, Mike Wilford/The Maw, Steph Thirion/Eliss, Erik Loyer/Ruben & Lullaby, Dr. Dan Pinchbeck/Dear Esther.
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by Pete Davison , COMMUNITY WRITER
An exploration of Dan Pinchbeck's storytelling experiment in the Source engine, Dear Esther.