Difficulty and challenge have been getting confused a lot. Here's the difference.
Wednesday, May 23, 2012 |
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I started playing Far Cry 2 again and I only cried a little
Monday, May 07, 2012 |
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Farewell letters to my fellow adventurers of Boletaria.
Sunday, May 06, 2012 |
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Nowadays, if something isn't exactly to players' likings, they yell, scream, and pout until they get their way. We are heading down a dark path toward our gaming future.
Wednesday, April 11, 2012 |
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News Blips for Wednesday, April 11, 2012: The Better Business Bureau says BioWare "falsely advertised" Mass Effect 3; Dragon Ball Z for Kinect will power up over 9000 this October; and Atlus will shut down the online servers for Demon's Souls.
Wednesday, April 11, 2012 |
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With Western franchises becoming more successful and influential, what will Japanese games need to do to regain our attention?
Thursday, April 05, 2012 |
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From Software's sequel to Demon's Souls uses currency to punish and reward players.
Saturday, February 25, 2012 |
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Arguably the best HD J-RPG of this generation, I'd recommend NIER to any player interested in deep characterization, unusual and well written story, and fresh, ever changing gameplay.
Sunday, February 26, 2012 |
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Games either want to hold your hand or leave you without any information at all. How can developers walk this fine line?
Monday, January 23, 2012 |
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The Elder Scrolls 5: Skyrim is an ambitious and deeply flawed title. Unfortunately, the game fails on several levels at maintaining forward momentum.
Monday, January 23, 2012 |
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I like hard games and am not afraid to say it.
Tuesday, November 22, 2011 |
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Demon's Souls and Dark Souls have a reputation to uphold, so they're going to rough you up a little. But underneath those gruff exteriors lies a pair of beautiful and ugly little worlds rich with tales of the sort that only a video game can tell.
Wednesday, October 26, 2011 |
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Dark Souls uses vulnerability in its online play to create genuinely horrifying thrills.
Wednesday, October 26, 2011 |
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The first step is admitting that you need help. So join Bitmob's staff and community as we share our feelings about Dark Souls, From Software's super-deep, super-difficult action-RPG.
Friday, October 21, 2011 |
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Zelda's and Metroid's embrace of open exploration and tantalizing discovery continues on in From Software's Dark Souls.
Wednesday, October 19, 2011 |
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Amy Chua's parenting memoir, Battle Hymn of the Tiger Mother, offers insight into From Software's design philosophy for Dark Souls.
Monday, October 17, 2011 |
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For Dark Souls, high difficulty sells. Read on to know why.
Thursday, October 13, 2011 |
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In contrast to the modern game's careful, designer-managed experience, Dark Souls treats players with the respect they deserve by trusting them enough to find their own enjoyment.
Friday, October 14, 2011 |
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You've entered a video game store. Your quest: to find the perfect video game.
Thursday, October 06, 2011 |
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Is Dark Souls too hard? Will thinks that the problem isn't that the game is too hard, it's that the people playing it are dumb.
Monday, October 10, 2011 |
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