What do Final Fantasy XIII and Black Ops have in common? Both are built around the assumption that all anyone wants is non-stop action. But has that made them better games or proven to be completely fallacious? Read on for an in depth look at both games and the casualties of this twisted design philosophy.
Tuesday, January 18, 2011 |
Comments (5)
What really makes a game fun anyways? Gameplay is the difference between a non-interactive experience like movies, television, or books, and the interactive entertainment of video games. In this ongoing series of articles we will explore the aspects of this intangible, oft-indefinable core component of video games.
Sunday, August 15, 2010 |
Comments (0)
Simplistic systems certainly have a place in video games, but understanding complex design brings new excitement and a more satisfying playing experience.
Friday, March 05, 2010 |
Comments (3)
Take heed, Firaxis -- this list of improvements for Civilization 5 could be just what you need to finely tune an already well-polished series.
Friday, February 26, 2010 |
Comments (10)
Gears of War was immensely popular, but does the game deserve the title of innovator?
Monday, February 15, 2010 |
Comments (15)
Although quick-time events can amount to nothing more than lazy design, their inclusion can be an effective gameplay device.
Tuesday, January 26, 2010 |
Comments (17)
In a time when many games attempt to blend in the strengths of film, Darksiders takes a classically refreshing approach by emphasizing gameplay above all else.
Friday, January 22, 2010 |
Comments (26)
Quick-time events are lazy game design. When will developers stop resorting to such unimaginative gameplay?
Tuesday, January 19, 2010 |
Comments (22)
Demon's Souls was one of the biggest surprise hits of last year, but too many journalists were fixated on difficulty to appreciate the game's design accomplishments.
Wednesday, January 13, 2010 |
Comments (25)
Have action/adventure games dropped the adventure part in favor of more action?
Thursday, January 07, 2010 |
Comments (8)
Possibilities of a game based on the recent Death Race film.
Wednesday, November 18, 2009 |
Comments (3)
A look into the basic world building in video games. It is harder than it looks.
Saturday, November 07, 2009 |
Comments (3)














