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by Brad Grenz, COMMUNITY WRITER
What do Final Fantasy XIII and Black Ops have in common? Both are built around the assumption that all anyone wants is non-stop action. But has that made them better games or proven to be completely fallacious? Read on for an in depth look at both games and the casualties of this twisted design philosophy.
Gameplay1
by Andrew Stahl, COMMUNITY WRITER
What really makes a game fun anyways? Gameplay is the difference between a non-interactive experience like movies, television, or books, and the interactive entertainment of video games. In this ongoing series of articles we will explore the aspects of this intangible, oft-indefinable core component of video games.
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by Suriel Vazquez, COMMUNITY WRITER
Simplistic systems certainly have a place in video games, but understanding complex design brings new excitement and a more satisfying playing experience.
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by Jeff Grubb, BITMOB STAFF
Take heed, Firaxis -- this list of improvements for Civilization 5 could be just what you need to finely tune an already well-polished series.
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by Jon X. Porter, COMMUNITY WRITER
Gears of War was immensely popular, but does the game deserve the title of innovator?
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by Christopher James Fidalgo, COMMUNITY WRITER
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by Christian Higley, COMMUNITY WRITER
Mass Effect 2 is a new breed of RPG
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by Christopher Quach, COMMUNITY WRITER
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by Michael Rousseau, COMMUNITY WRITER
Although quick-time events can amount to nothing more than lazy design, their inclusion can be an effective gameplay device.
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by Christian Higley, COMMUNITY WRITER
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by Davin Loh, COMMUNITY WRITER
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by Michael Rousseau, COMMUNITY WRITER
In a time when many games attempt to blend in the strengths of film, Darksiders takes a classically refreshing approach by emphasizing gameplay above all else.
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by Rob Savillo, BITMOB STAFF
Quick-time events are lazy game design. When will developers stop resorting to such unimaginative gameplay?
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by Tony Capri, COMMUNITY WRITER
Demon's Souls was one of the biggest surprise hits of last year, but too many journalists were fixated on difficulty to appreciate the game's design accomplishments.
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by Michael Edwards, COMMUNITY WRITER
Have action/adventure games dropped the adventure part in favor of more action?
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by Rob Savillo, BITMOB STAFF
Possibilities of a game based on the recent Death Race film.
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by Jacob Hinkle, COMMUNITY WRITER
A look into the basic world building in video games. It is harder than it looks.
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by Isaiah Taylor, COMMUNITY WRITER
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by Gerard Delaney, COMMUNITY WRITER
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by Jay Frechette, COMMUNITY WRITER
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