We sometimes don't realize how simple game design decisions can affect how we play a game. I take a look at three popular action game franchises, and show how something as simple as a scoring system tied to the combat can influence the player in different ways.
Thursday, January 19, 2012 |
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My personal account of 2011. The games I played (both new and old,) and my thoughts on the year's events.
Tuesday, January 10, 2012 |
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In this month's reboot-themed episode of the Mobcast, the crew discusses what constitutes a reboot, which games deserve one, which franchises developers have successfully restarted, and which old PC titles could use a modern update.
Tuesday, July 05, 2011 |
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Let's face it -- video games can be pretty silly sometimes. Here are ten rules to make them a little less ridiculous.
Tuesday, March 01, 2011 |
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In this week's Mobcast, EGMi Senior Editor Patrick Klepek joins Bitmob's Brett Bates, Dan Hsu, and Demian Linn. The crew discusses their personal rules for game consumption; Gearbox's upcoming Duke Nukem Forever; which franchises they once loved, but no longer care for; and titles that redefined a genre.
Monday, February 14, 2011 |
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It's time to take a look at Bitmob's most-read community submissions from July! Did you make the cut? There's only one way to find out.
Wednesday, August 11, 2010 |
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Is backtracking really poor game design, or can we learn something from Metroidvanias?
Thursday, June 03, 2010 |
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News Blips: Nintendo Horseback Riding Doohickey, Cheap Capcom Bundle, Free Guitar Hero Game, and More.
Tuesday, August 11, 2009 |
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