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by Michael Moore, COMMUNITY WRITER
We sometimes don't realize how simple game design decisions can affect how we play a game. I take a look at three popular action game franchises, and show how something as simple as a scoring system tied to the combat can influence the player in different ways.
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by Chase Koeneke , COMMUNITY WRITER
My personal account of 2011. The games I played (both new and old,) and my thoughts on the year's events.
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by James DeRosa, BITMOB STAFF
In this month's reboot-themed episode of the Mobcast, the crew discusses what constitutes a reboot, which games deserve one, which franchises developers have successfully restarted, and which old PC titles could use a modern update.
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by Matthew Anfuso, COMMUNITY WRITER
Let's face it -- video games can be pretty silly sometimes. Here are ten rules to make them a little less ridiculous.
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by Brett Bates, COMMUNITY WRITER
In this week's Mobcast, EGMi Senior Editor Patrick Klepek joins Bitmob's Brett Bates, Dan Hsu, and Demian Linn. The crew discusses their personal rules for game consumption; Gearbox's upcoming Duke Nukem Forever; which franchises they once loved, but no longer care for; and titles that redefined a genre.
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by Aaron Thomas, COMMUNITY WRITER
It's time to take a look at Bitmob's most-read community submissions from July! Did you make the cut? There's only one way to find out.
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by Jon X. Porter, COMMUNITY WRITER
Is backtracking really poor game design, or can we learn something from Metroidvanias?
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by Aaron Thomas, COMMUNITY WRITER
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by Michael Donahoe, COMMUNITY WRITER
News Blips: Nintendo Horseback Riding Doohickey, Cheap Capcom Bundle, Free Guitar Hero Game, and More.