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by Mark T. Whitney, COMMUNITY WRITER
As games begin looking and feeling more realistic than ever, shouldn't our characters (specifically, our male and female ones) actually perform their tasks like they would in real life?
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by David Logghe, COMMUNITY WRITER
A look at some of the actors behind the characters of Mass Effect 3
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by Sam Brougher, COMMUNITY WRITER
Critics of storytelling mediums often deconstruct a new piece of work to show what it is doing, what themes it's exploring, and what other stories influenced it. This type of deconstruction is, unfortunately, rather uncommon when talking about video games. What follows is a literary deconstruction of Dragon Age II. Obviously, spoilers abound.
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by Matthew Anfuso, COMMUNITY WRITER
With less than two weeks before the release of Mass Effect 3, BioWare has managed to enrage their fans.
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by Owen Stranathan, COMMUNITY WRITER
RECKONING KICKS ASS!! Yes you read me textually shout that right, Kingdoms of Amalur: Reckoning kicks ass, like an arrow to the knee or Chuck Norris' foot. Here's why...
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by Daniel Sims, COMMUNITY WRITER
Turn-based RPGs seem to be one of the few traditional game genres that's perfectly suited to smartphones and tablets. Here are a few examples.
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by Samir Torres, BITMOB STAFF
Can you pair up the celebrity voice actors with their video-game personalities?
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by Stephen Crane, COMMUNITY WRITER
How can a 15 minute flash game force us to ask tough questions about who we are as gamers and why we play what we do? Is it the games that are fun, or is it something else?
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by Omar Yusuf, COMMUNITY WRITER
Wherein I explore the literary concept of aesthetic distance and its implications in video games.
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by Layton Shumway, BITMOB STAFF
Our latest Featured Community Writer is Louis Garcia. Check out his interviews with BioWare writer David Gaider, thoughts on women in sports games, and more.
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by Patrick Molloy, COMMUNITY WRITER
In a storyline-driven genre like role playing, a good setting can end up being a game's most important element.
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by Joshua Dennison, COMMUNITY WRITER
To the Moon is a new indie game by Ken Gao featuring breathtaking aesthetics and a truly thought-provoking story. In this interview, I ask Gao about his new game, its inspirations, and the lack of hair gel vendors in most JRPGs.
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by Matthew Anfuso, COMMUNITY WRITER
If today's hottest games are to be believed, there's nothing better than making an entire species go extinct. How fun!
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by Jonas Jurgens, COMMUNITY WRITER
Games rarely allow us to take the role of anyone but the hero. The other side of that line offers a glimpse of something unique.
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by Joshua Dennison, COMMUNITY WRITER
Gaming should be inclusive, not exclusive. We should all spread our pixelated passion instead of keeping it to ourselves.
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by André Bardin, COMMUNITY WRITER
The Spyro community is buzzing with seething hatred of the upcoming Skylanders: Spyro's Adventures. Find out why dozens of long-time fans of the cute purple dragon are up in arms at this latest atrocity.
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by Louis Garcia, COMMUNITY WRITER
This legacy won't be a lasting one.
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by Layton Shumway, BITMOB STAFF
In this week's Community Spotlight, we look at the dating scene in Dragon Age, lament the loss of Mega Man Legends 3, and give praise to portable sports titles. Oh, and the original Xbox makes an appearance, too.
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by Louis Garcia, COMMUNITY WRITER
Or maybe I date the same women they do?
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by Kate Cox, COMMUNITY WRITER
One of the longest, deepest arguments my spouse and I have ever had (and we've known each other since 1997) took place during the first week of Portal 2's release. In its purest form, the fight was over Chell's moral compass and consistency as a character. Yes, really.
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