Want to find the next Minecraft? If you’re willing to put a few dollars on the line, alpha sourcing is a quickly emerging way to make ambitious new projects happen.
Thursday, November 17, 2011 |
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The roguelike is an impenetrable genre for many, but its approach to the concept of progress is unparalleled in video games.
Wednesday, August 18, 2010 |
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While big-time games developers will spend insane amounts of time working on a convoluted narrative for Middle East FPS Generica Part 3, a lone indie developer from Sweden has hit on the secret behind great interactive storytelling.
Thursday, July 01, 2010 |
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Glitch hunting in crappy (and good) games, and how game developers should embrace off-the-wall A.I. rather than obsess over realism.
Thursday, January 14, 2010 |
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