Have you ever wished that the people running MMOs would take a more hands-off approach? The EVE Online "Burn Jita" player event is powerful example that provides unique insight to this question.
Sunday, May 06, 2012 |
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Ding!
You leveled. Feels good, doesn’t it? Almost like payday.
Developers put character progression mechanics in games for one reason: incentive. Reward systems make or break games.
Currency has a presence in game worlds that comes off as intuitive and natural. That’s why it’s the ideal reward system that all others imitate.
Sunday, February 26, 2012 |
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Goblinworks' Pathfinder Online aims to be a full-featured MMORPG with a leaner budget and faster development cycle.
Tuesday, February 21, 2012 |
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LucasArts is looking for game-development talent to work on unannounced projects. Are you up for some speculation?
Saturday, September 17, 2011 |
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While social media open up brand new ways to play games and interact with friends, how much personal information are you willing to divulge?
Monday, July 11, 2011 |
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How much freedom should games give a player? What's the deal with bad writing in games? Our panel of community members discusses these questions and more in the Bitmob Roundtable.
Friday, July 22, 2011 |
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In this week's Community Spotlight, we've got a look at the newest mining craze, a discussion on the use of current events in game narratives, praise for the Player 2s of the world, and more spacefaring action in Eve Online.
Saturday, July 16, 2011 |
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News Blips for July 11, 2011. Epic's Cliff Bleszinski thinks opponents of the Wii U will buy it anyway, Epic's Mark Rein believes the PC left consoles in the dust for gaming power, EA somehow forgot to include Steam in its digital distributor list for Battlefield 3, and more.
Monday, July 11, 2011 |
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Most MMOs have a simple economy with endless amounts of gold to be earned, but EVE has a complex economy that is deeply impacted by its players. Let's try and figure it out, shall we? The EVE Virgin tries to tell the interesting stories from EVE Online to non-players.
Saturday, July 09, 2011 |
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In this week's Community Spotlight, we've got a clash of the shooter titans, a long treatise on Red Dead Redemption, more misadventures in Eve Online, and nostalgic looks at gaming's past.
Saturday, July 02, 2011 |
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This is an an old saying from the world of EVE Online, and people say it for a very good reason. Too bad I had to learn the truth behind it the hard way.
Monday, June 27, 2011 |
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Find out why many EVE Online fans feel they are being betrayed.
Sunday, June 26, 2011 |
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News Blips for June 24, 2011. Nintendo's Shigeru Miyamoto thinks the Wii U's strength doesn't lie in online superiority, Twisted Metal's David Jaffe predicts the Wii U won't sell as well as the Wii, hackers pilfer an old Neverwinter Nights forum server, and more.
Friday, June 24, 2011 |
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News Blips for Tuesday, June 21, 2011: Investigators question LulzSec hacker about the PSN breach; Phil Harrison thinks Apple is on their way to big things in the video-game space; Peggle is available for Android for free on the Amazon Appstore; and more.
Tuesday, June 21, 2011 |
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Here's a tiny recap of five video game news stories you might have missed during the week, accompanied by pretty pictures.
Saturday, June 18, 2011 |
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News Blips for Tuesday, June 14, 2011: Late Night with Jimmy Fallon will feature Video-Game Week; Xbox 720 and TimeSplitters 4 get outted by Crytek employee; Lulzsec hacks and takes down EVE Online, Minecraft, League of Legends; and more.
Tuesday, June 14, 2011 |
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In this week's Community Spotlight, we've got an Eve Online noob's tales of mining and greed, three easy steps to improve your gaming skills, a look back at what Dark Sector did right (and wrong), and a komplaint over a Mortal Kombat review.
Saturday, April 23, 2011 |
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I continue my trek into the bitter world of EVE Online.
I want a bigger space ship, and I want to fill it’s cargohold with money so I can bathe myself in ISK. This could be simple, but EVE has this thing called “other people” that tend to mess up my plans.
Thursday, April 21, 2011 |
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In this week's Community Spotlight, we've got a bold statement regarding Super Smash Bros., a plea to gaming journalists, a little perspective on the 3DS, and more.
Saturday, April 16, 2011 |
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While developers have turned to a form of storytelling familiar to them, a static story in an interactive medium have always felt at odds with each other.
Thursday, April 14, 2011 |
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