In the inaugural One-Sided Argument, we take a look at Quick Time Events and the ways in which they may be more important for the industry then anyone gives them credit for.
Sunday, July 10, 2011 |
Comments (0)
Modern video games tend to repeat themselves. Innovations are hard to find. What aspects of modern games have potential for further development? By looking back on some titles of the last decade and trying to figure out why they are still relevant we can find out what elements of a game are worth to be refined in future productions.
Thursday, November 18, 2010 |
Comments (5)








