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by Mark Purcell, COMMUNITY WRITER
I explore why the majority of video games are violent.
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by Danny Concepcion, COMMUNITY WRITER
Jenova Chen claims that most games are not good enough for adults. But do they absolutely have to be intellectually stimulating in order for us to enjoy them?
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by Antonio Byrd, COMMUNITY WRITER
The first article of a series that will look at games that stand out from others: Video games are perfect for relieving stress, yet even they can be . . . stressful. Why not try a game that "breaks the mold"? Why not play the no-stress game Cloud?
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by Jeff Grubb, BITMOB STAFF
News Blips for Monday, May 7, 2012: GameStop locks down an exclusive Assassin's Creed 3 mission as a pre-order bonus; Journey designer Jenova Chen thinks that the PS3 audience is more cultured than the rest; and EA is investing $80 million in next-gen development.
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by Corey Williams, COMMUNITY WRITER
A note to the games industry: Let's move on and leave this war simulation garbage behind.
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by Callum Rakestraw, COMMUNITY WRITER
We need to start professing gaming's artistic merit through intelligent introspective and be critics for once.
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by Finn Haverkamp, COMMUNITY WRITER
Developers need to stop snatching control from players with short cut-scenes. Instead, start trusting them to figure things out on their own.
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by Josiah Renaudin, COMMUNITY WRITER
What constitutes a game has changed with the times. The medium no longer needs to fit the traditional definition of "fun."
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by Jeremy Huggard, COMMUNITY WRITER
Journey is not just about getting to the end. It's also about who you meet along the way.
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by Evan Killham, BITMOB STAFF
News Blips for March 29, 2012. Journey breaks records, Dark Millennium Online goes single-player, and EA is in The Consumerist's final four of badness.
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by Tristan Damen, COMMUNITY WRITER
Game or art? Who cares? It's beautiful and you need to play it.
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by Alex R. Cronk-Young, BITMOB STAFF
My four-year-old daughter has watched me play a lot of games, but none have given us the same experience as Journey.
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by Jon X. Porter, COMMUNITY WRITER
Journey is a game which is at once unabashedly pretentious and completely charming. Jon X. Porter might have enjoyed it for both reasons, but he's still not sure whether the message here is positive or not.
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by Justin Brenis, COMMUNITY WRITER
The argument of whether or not video games are legitimately art ended last week when The Art of Video Games opened at The Smithsonian's American Art Museum in Washington, D.C.! Check out this interesting recap of all the exhibit has to offer, as well as some interesting thought you may have not realized about video games over the past 40 years!
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by Giancarlo Valdes, COMMUNITY WRITER
Journey has been on the forefront of headlines all week long, and for good reason. Three good reasons, in fact. This game is the real deal, folks.
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by Marcos Valdez, COMMUNITY WRITER
Composer Austin Wintory announced today that those who sign up for his site newsletter will receive a free, Journey-themed EP album.
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by Rus McLaughlin, BITMOB STAFF
While the big AAA-titles draw all the hype, here are five smaller (but no less ambitious) upcoming games that deserve your attention in 2012.
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by Rus McLaughlin, BITMOB STAFF
Jenova Chen's latest arthouse offering takes game exploration to an entirely new level.
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by Demian Linn, BITMOB STAFF
We did it! One more E3 without handing out traditional awards like so many county-fair blue ribbons. We do, however, have a whole stack of our Non-Award Awards to bestow on a variety of sort-of-lucky or not-at-all lucky recipients....
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by Justin Brenis, COMMUNITY WRITER
Roger Ebert has stood strong behind his opinion that in our lifetime video games will never be worthy of being considered an "art form". Looking at an argument presented by Kellee Santiago of ThatGameCompany I counter Ebert's argument and maybe even persuade him to pick up a controller and give gaming a try.
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