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by Isaiah Taylor, COMMUNITY WRITER
Join me into my very amateur foray into game psychology. When was the last time you played a bad game and you had to make it fun? When playing a first-person perspective game do you feel like you inhabit the character or merely moving a pawn around? Do we play as the characters or as gods?
Biguncle
by Evan Griffin, COMMUNITY WRITER
In the spirit of BioShock: Infinite, here's a look at some concept art for 'Big' somethings that didn't make the grade.
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by Geoff Hathaway, COMMUNITY WRITER
Old style publishing of games in coming back in a large way. No longer is it the norm for a publisher to own an IP and have a studio work on it without some semblance of control over that property.
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by Alex Beech, COMMUNITY WRITER
Some brief thoughts about how Western and Japanese development interact.
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by Christopher Quach, COMMUNITY WRITER
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by Paul Alexander , COMMUNITY WRITER
Paul Alexander's celebration of the independent spirit is as uplifting as it is inspirational!
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by Gerren LaQuint Fisher, COMMUNITY WRITER
It's become the chic, "smark" thing to claim the Japanese game industry. While indeed the West has become the leading force in games now, Japan hasn't died at all.
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by Omri Petitte, BITMOB STAFF
Developing video games is serious business. Here's why.
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by Steve Wiemeyer, COMMUNITY WRITER
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by Erin Ali, COMMUNITY WRITER
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by Frank Anderson, COMMUNITY WRITER
Point of Discussion: Is Japanese Game Development Dead?
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by Jay Frechette, COMMUNITY WRITER
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by Isaiah Taylor, COMMUNITY WRITER
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by Jay Henningsen, BITMOB STAFF
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by Steve Wiemeyer, COMMUNITY WRITER
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by Michael Moore, COMMUNITY WRITER
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