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by Tom Bunting, COMMUNITY WRITER
Two weeks ago, I started at a job where I got to do something I always dreamed about: write about video games. I quit that job today. I talk about why, and give you all a cautionary story about "games journalism".
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by Chandler Tate, COMMUNITY WRITER
Are you still trying to wrap your head around what the heck the Vita is? If so, in this article, we go over what the Vita is, the games that are in development for it, system dimensions & pricing, and more!
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by Bryant "B" Chambers, COMMUNITY WRITER
I quit games too often, so I created this bucket list to keep me on task. What is your bucket list?
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by Eric Cummings, COMMUNITY WRITER
Streaming gameplay and Live World Record attempts is starting to catch on, check in and see why. The International Video Game Hall of Fame & Museum needs your help! Read how you can help be a part of gaming history.
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by Nathan Schmidt, COMMUNITY WRITER
I find myself becoming more disenchanted with my gaming. The grandiose adventures are now fewer and farther between, replaced by assembly line repetition in gameplay, and stories so simple a 2 year old could grasp their intricacies. Is it the games that have changed, or is it me?
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by Richard Salamy, COMMUNITY WRITER
Online Dating and Video Games, a match made in hell.
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by Richard Salamy, COMMUNITY WRITER
A simple man and his look at the bulletstom controversy, post release and the simple fact that no one cared.
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by Sean Hinz, COMMUNITY WRITER
A study on the internet practice of crowdfunding and how it can help indie developers get the funding they need to succeed!
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by Sean Hinz, COMMUNITY WRITER
Many iPad users have fallen victim to purchasing a game which uses an on-screen d-pad or thumbstick, and finding the controls taxing. The practice of creating digital inputs based on analog counterparts has been scrutinized universally by both the gaming industry and its community. Ten One Design developed the Fling in response.
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by Audie Cruz, COMMUNITY WRITER
The term video games and how it has become a disservice to the industry
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by Corey Williams, COMMUNITY WRITER
A response to Cliffyb's question on the future of RPG's.
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by Kevin Steele, COMMUNITY WRITER
Nick Dangerfield, the founder and creator of Playbutton, sees his new product as the best marriage between fashion statement and entertainment. Gaming utilization in the future, perhaps?
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by Kevin Steele, COMMUNITY WRITER
Recently, Splash Damage broke the media silence by releasing more information via various Q&A sessions about their upcoming 2011' release, Brink.
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by Christian Davis, COMMUNITY WRITER
Have you ever really sat down and really thought about why you didn't buy some of those games you really wanted?
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by Bryan Harper, COMMUNITY WRITER
There must be a way to get these kids to buy more of our games... but what is it? It's impossible to tell how we could POSSIBLY SELL MORE COPIES OF GAMES, other than to sell them for less... hmm...
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by Mark James, COMMUNITY WRITER
With the "game is art" crowd endlessly debating this subject, one question that is often ignored is whether it's necessary in the first place. And at the root of it all, is there simply an inferiority complex many "game critics" suffer from?
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by Donovan Soto, COMMUNITY WRITER
How controlling our insatiable hunger for games (specifically shooters) can save the industry.
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by Steven Kilpatrick, COMMUNITY WRITER
Steven Kilpatrick apologizes for being a jerk--but doesn't expect to change. Instead, he just hopes you won't all lynch him in the streets when he (inevitably) says something abrasive or blunt.
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by Anthony O'Brien, COMMUNITY WRITER
And exclusive interview with Devin Passage the creator of Cyber-Wing.
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by Richard C. Tiernan, COMMUNITY WRITER
Check out my experience at PAX East. Marvel in what PAX East was or relive the weekend you had so much fun at!
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