Two weeks ago, I started at a job where I got to do something I always dreamed about: write about video games. I quit that job today. I talk about why, and give you all a cautionary story about "games journalism".
Friday, March 23, 2012 |
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Are you still trying to wrap your head around what the heck the Vita is? If so, in this article, we go over what the Vita is, the games that are in development for it, system dimensions & pricing, and more!
Wednesday, December 14, 2011 |
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I quit games too often, so I created this bucket list to keep me on task. What is your bucket list?
Saturday, August 27, 2011 |
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Streaming gameplay and Live World Record attempts is starting to catch on, check in and see why. The International Video Game Hall of Fame & Museum needs your help! Read how you can help be a part of gaming history.
Tuesday, May 10, 2011 |
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I find myself becoming more disenchanted with my gaming. The grandiose adventures are now fewer and farther between, replaced by assembly line repetition in gameplay, and stories so simple a 2 year old could grasp their intricacies. Is it the games that have changed, or is it me?
Sunday, March 27, 2011 |
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Online Dating and Video Games, a match made in hell.
Sunday, March 20, 2011 |
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A simple man and his look at the bulletstom controversy, post release and the simple fact that no one cared.
Sunday, March 20, 2011 |
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A study on the internet practice of crowdfunding and how it can help indie developers get the funding they need to succeed!
Wednesday, March 09, 2011 |
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Many iPad users have fallen victim to purchasing a game which uses an on-screen d-pad or thumbstick, and finding the controls taxing. The practice of creating digital inputs based on analog counterparts has been scrutinized universally by both the gaming industry and its community. Ten One Design developed the Fling in response.
Thursday, February 10, 2011 |
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The term video games and how it has become a disservice to the industry
Tuesday, February 08, 2011 |
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A response to Cliffyb's question on the future of RPG's.
Sunday, January 09, 2011 |
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Nick Dangerfield, the founder and creator of Playbutton, sees his new product as the best marriage between fashion statement and entertainment. Gaming utilization in the future, perhaps?
Wednesday, December 22, 2010 |
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Recently, Splash Damage broke the media silence by releasing more information via various Q&A sessions about their upcoming 2011' release, Brink.
Tuesday, December 14, 2010 |
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Have you ever really sat down and really thought about why you didn't buy some of those games you really wanted?
Wednesday, December 08, 2010 |
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There must be a way to get these kids to buy more of our games... but what is it? It's impossible to tell how we could POSSIBLY SELL MORE COPIES OF GAMES, other than to sell them for less... hmm...
Wednesday, September 22, 2010 |
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With the "game is art" crowd endlessly debating this subject, one question that is often ignored is whether it's necessary in the first place. And at the root of it all, is there simply an inferiority complex many "game critics" suffer from?
Sunday, August 08, 2010 |
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How controlling our insatiable hunger for games (specifically shooters) can save the industry.
Friday, July 02, 2010 |
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Steven Kilpatrick apologizes for being a jerk--but doesn't expect to change. Instead, he just hopes you won't all lynch him in the streets when he (inevitably) says something abrasive or blunt.
Wednesday, June 16, 2010 |
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And exclusive interview with Devin Passage the creator of Cyber-Wing.
Tuesday, May 04, 2010 |
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Check out my experience at PAX East. Marvel in what PAX East was or relive the weekend you had so much fun at!
Tuesday, April 20, 2010 |
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