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by Justin Brenis, COMMUNITY WRITER
The argument of whether or not video games are legitimately art ended last week when The Art of Video Games opened at The Smithsonian's American Art Museum in Washington, D.C.! Check out this interesting recap of all the exhibit has to offer, as well as some interesting thought you may have not realized about video games over the past 40 years!
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by Matt McArdle, COMMUNITY WRITER
Apparently games still aren't as good as films or literature.
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by Matt Polen, COMMUNITY WRITER
The Smithsonian has come down firmly on the side of gaming's status as an artistic medium. But which games will be included in their exhibit depends on you.
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by Camaren Crook, COMMUNITY WRITER
OK! Games are games and we all know that, but... will games ever be able to deliver a real story driven experience?
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by Chris Ovoian, COMMUNITY WRITER
How the two most prominent questions about the gaming medium may have more in common than you think.
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by Dennis Scimeca, COMMUNITY WRITER
Check out what four well-known film critics' Scott Pilgrim vs. The World reviews reveal about their attitudes toward gamers.
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by Stephen Barry, COMMUNITY WRITER
What do non-hardcore gamers think about the "games as art" debate? Stephen Barry interviews two friends to find out some answers.
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by Cassandra Brabon, COMMUNITY WRITER
How can a compilation of art not be "art?"
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by Ryan Good, COMMUNITY WRITER
'Are Video Games Art Debate' Finally Solved!
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by LeWayne Jones, COMMUNITY WRITER
To approach the notion that games are art, one has to look below the surface and really get to the heart of what art is.
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by Jeff Grubb, BITMOB STAFF
This has nothing to do with the "games as art" debate, but everything to do with the people discussing it. Ebert's diatribe has really brought some distinct characteristics to the surface of many people. I analyze those characteristics and throw people into some very arbitrary "types" based on a few moments in their lives. Join me.
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by Kevin John Frank, COMMUNITY WRITER
The "Video games as Art" debate has, for some, been played out. For others the discussion has really only just begun. "We" examine movie critic Roger Ebert's role in the debate as compared to our own industry pundits. Is Ebert "ill-informed or troll-tastic"? Do his words "ring true" or is he just "a voice among many"?
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by Gerren LaQuint Fisher, COMMUNITY WRITER
A four point take on the fallout from Roger Ebert's latest games are art thoughts and why the discussion has importance.
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by Tim Dunn, COMMUNITY WRITER
Feature/interview with Indiana University professor Lee Sheldon. Sheldon wrote a premier textbook on storytelling in games. The story discusses Sheldon's views on the current state and future of video game storytelling.
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by Daniel Sims, COMMUNITY WRITER
How developers with must draw on skills and experience outside of the game industry to truly advance the medium.
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by Cameron Pershall, COMMUNITY WRITER
If we want games to improve, we have to start judging them by the same standards we use to judge other media. This isn't a call for more elitism -- just a recognition that there's more to being a good game than being fun and bug-free.
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by Alan Flaten, COMMUNITY WRITER
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by Andrew Hiscock, COMMUNITY WRITER
The "games' as art argument is quite unnecessary, especially when you spot a little gem like The Company of Myself. It is a short flash game and can easily be played in under 30 minutes. So hit that link, and go play now. I'm warning you, I'm going to ruin it.
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by Omar Yusuf, COMMUNITY WRITER
The Smithsonian has now fully acknowledged the artistic value in video games via their 2012 exhibition entitled The Art of Video Games
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by Jose De Jesus, COMMUNITY WRITER
Why does violence in film and books get a pass, but games do not?
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