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by Jasmine Maleficent Rea, COMMUNITY WRITER
Developer Color Dreams is known for their terrible unlicensed games. Crystal Mines is one of their better products but was promptly run into the ground.
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by Ryan Finley, COMMUNITY WRITER
The real issue that I have with higher difficulty levels is that they often substitute frustration for fun. There are a number of ways that developers can try to ratchet up the challenge of games, but too often they make bad choices. It's wonderful when they get it right, but horribly frustrating when they get it wrong.
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by Jasmine Maleficent Rea, COMMUNITY WRITER
This week in video-game history pays tribute to some stellar game releases, most of which occurred in Japan. Oh well, things will liven up next month!
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by Jasmine Maleficent Rea, COMMUNITY WRITER
have you ever seen a Gauntlet arcade machine? here's your chance.
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by Steve Nyktas, COMMUNITY WRITER
Classic, on-screen multiplayer may have been due to early system limitations, but you can't deny the joy of playing games with a friend in the same room.
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by Lee Bradley, COMMUNITY WRITER