971481_20100226_screen002
by Jeremy Huggard, COMMUNITY WRITER
An attempt to dip a toe into my disgracefully large pool of impulsive game purchases goes... swimmingly.
Geek-news-smithsonian-video-game-exhibit-of-the-day
by Ethan Gach, COMMUNITY WRITER
If you consider all video games to be art, it renders the category meaningless and demeans the medium in the process. We need to be more selective about what deserves that label.
2guys_1title
by Alex Gagne, COMMUNITY WRITER
After digging through my massive backlog of JRPG's I have come away both disapointed and happy. Why do some JRPG's succeed while others do not? I try to find an answer based on my own perspective, and hopefully find a partial cure for the current stagnation of JRPG's.
Jensen
by Chris Hoadley, BITMOB STAFF
Can video games survive serious, critical examination? Read the results of last month's Bitmob Writing Challenge.
2guys_1title
by James Pugh, COMMUNITY WRITER
Some high-profile Japanese studios need to tighten up their development cycles before time passes them by.
Saints-1-1024x576
by Tristan Damen, COMMUNITY WRITER
While there's a nihilistic element to all open world action games, Saints Row: The Third turns it up a Nietzsche!
2guys_1title
by Edward Varnell, COMMUNITY WRITER
Some solutions on M Rated sells.
Uncharted-3-babydrake
by Sam Alegria, COMMUNITY WRITER
Is there an answer to Nathan Drake's origins in Uncharted 3: Drake's Deception?
Images?q=tbn:and9gcrpkuefpx2dke8-pteymsjjbxqp3jfikeyk79zpad1c0tqsyk1msw&t=1
by Patrick Lindsey, COMMUNITY WRITER
A discussion on the struggles of recent games to accurately portray morality through game mechanics, and how the limitations of the medium have been affecting its success in this regard.
2guys_1title
by Stojan Jovic, COMMUNITY WRITER
Playing a lot of video games can lead to some interesting behavioral patterns. This article brings to light some of the worst game-related maladies.
Grandtheftauto367
by Errol Burke-Horner, COMMUNITY WRITER
Check out why a virtual drive-by made a player fall in love with Grand Theft Auto 3.
Payday_groupshot
by Rus McLaughlin, BITMOB STAFF
In Payday: The Heist, you play as a cop killer who kills a whole lot of cops and earns big rewards for the cops you kill. Is that OK?
Comesailaway
by Matt McArdle, COMMUNITY WRITER
As games get more and more exciting, their music gets more and more...the same. Why are developers afraid to take risks with their soundtracks?
2guys_1title
by Jasmine Maleficent Rea, COMMUNITY WRITER
Facebook and mobile game developer just announced their first sequel, Mafia Wars 2, which looks a lot like a Grand Theft Auto-themed Civilization game.
Gta3
by Patrick O'Rourke, COMMUNITY WRITER
I used to love open-world games. Now? Not so much. These days, I'm too lazy. And I blame today's titles for training me to be that way.
63091
by Layton Shumway, BITMOB STAFF
How much freedom should games give a player? What's the deal with bad writing in games? Our panel of community members discusses these questions and more in the Bitmob Roundtable.
Hengsha-dock_sneak
by Omri Petitte, BITMOB STAFF
News Blips for July 6, 2011. Square Enix files a lawsuit against anonymous Italian encroachers that lifted a press-only preview of Deus Ex: Human Revolution, Metal Gear Solid creator Hideo Kojima acclaim's L.A. Noire's frighteningly realistic facial animations, Nintendo's Reggie Fils-Aime says third-party platforms have a home on WIi U, and more.
5841764790_dd56c1bd4d_b
by Evan Killham, BITMOB STAFF
Sometimes, when the game in front of you just isn't entertaining enough, you need to make your own fun.
57751380
by Layton Shumway, BITMOB STAFF
We assigned our Bitmob gumshoes the task of writing about L.A. Noire, and they cracked the case wide open. Check out their findings.
2guys_1title
by Xavier Edwards, COMMUNITY WRITER
Quick hit on L.A. Noire
« Previous 1 3 4 5 6