When I was little, graphics meant everything to me. Today? Not exactly.
Wednesday, October 13, 2010 |
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Does realism mean story, and style mean play? A brief rumination on how the graphical style of games convey emotions to us, and take us somewhere else, or not.
Wednesday, May 13, 2009 |
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You tell me: When considering games as an experience, as play, how do graphics activate our imagination?
Sunday, July 26, 2009 |
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(Week of the Vegetable - Day 5) Opinion by Robert Chumblum: Gamers these days are a bunch of whining pansies who are too used to "good" graphics and low difficulty. They also have no sense of commitment when it comes to long, mundane tasks like grinding.
Friday, July 23, 2010 |
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"True" HD. Does it really matter? What's the difference? A look at a largely insignificant difference between the two platform releases of Final Fantasy XIII.
Thursday, February 25, 2010 |
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Bungie hopes that Halo: Reach will finally propel the franchise into visual glory with the re-vamping of the game's graphics, animation, and character detail.
Tuesday, February 16, 2010 |
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I hold the belief that there is always some deeper reason to our behavior. To game is not a personal decision. Well, it is on a micro level. But the sum total of "to game" decisions represents something larger, something more universal, that leads people to play video games.
Sunday, July 26, 2009 |
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