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by Erik Chalhoub, COMMUNITY WRITER
When I was little, graphics meant everything to me. Today? Not exactly.
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by Andrew Kuhar, COMMUNITY WRITER
Does realism mean story, and style mean play? A brief rumination on how the graphical style of games convey emotions to us, and take us somewhere else, or not.
Recompare1
by Andrew Kuhar, COMMUNITY WRITER
You tell me: When considering games as an experience, as play, how do graphics activate our imagination?
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by Max Besong, COMMUNITY WRITER
(Week of the Vegetable - Day 5) Opinion by Robert Chumblum: Gamers these days are a bunch of whining pansies who are too used to "good" graphics and low difficulty. They also have no sense of commitment when it comes to long, mundane tasks like grinding.
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by Wallace Fajardo, COMMUNITY WRITER
"True" HD. Does it really matter? What's the difference? A look at a largely insignificant difference between the two platform releases of Final Fantasy XIII.
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by Omri Petitte, BITMOB STAFF
Bungie hopes that Halo: Reach will finally propel the franchise into visual glory with the re-vamping of the game's graphics, animation, and character detail.
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by Andrew Hiscock, COMMUNITY WRITER
I hold the belief that there is always some deeper reason to our behavior. To game is not a personal decision. Well, it is on a micro level. But the sum total of "to game" decisions represents something larger, something more universal, that leads people to play video games.
2guys_1title
by Andrew Thompson , COMMUNITY WRITER