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by Ty Swenson, COMMUNITY WRITER
A tale of leaving the World of Warcraft behind and rediscovering the vast, wonderful world of gaming beyond Azeroth. Complete with mention of robotic turtles, Congo Bongo, and much more. For anyone considering leaving WOW, this is worth a read.
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by Rus McLaughlin, BITMOB STAFF
You know him. You love him. And it's time to say goodbye to the venerable space marine so we can get a little variety back into the shooter genre.
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by Justin Brenis, COMMUNITY WRITER
What happens when video game characters aren't busy doing your bidding in your favorite video games? They're texting each other, obviously. Luckily for you we've managed to hack into the cell phones of some of the best known video game characters from around the world and share some of the best texts we found.
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by Omri Petitte, BITMOB STAFF
News Blips for April 13, 2012. Epic's Cliff Bleszinski wants "face-melting" graphics in next-generation consoles, ex-THQ executive Richard Browne thinks used games are killing off single-player, and Valve's job listings hint at a possible hardware project.
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by Omri Petitte, BITMOB STAFF
Natural Selection 2's latest development video showcases its proprietary graphics engine, real-time strategy and shooter elements, and a whole mess of aliens. Oh, and it's an indie title based off a popular PC mod.
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by Callum Rakestraw, COMMUNITY WRITER
Creating a strong, memorable intro is no easy feat. Yet Valve managed to do so effortlessly with 2004's Half-Life 2, and without the use of of cutscenes. Here's how.
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by Nick Kummert, COMMUNITY WRITER
More than 17,000 fans are demanding communication from Valve Software regarding their plans for the future of the Half-Life series.
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by Samir Torres, BITMOB STAFF
We examine five video-game alien invasions before the anal probes begin.
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by Matt McArdle, COMMUNITY WRITER
Crysis 2 is about more than just shooting aliens. Spoilers contained within!
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by Sean Bassinger, COMMUNITY WRITER
Gaming as a social experience goes beyond multiplayer channels. Read on to find out why.
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by Matt Gerardi, COMMUNITY WRITER
Valve has a bad habit of absorbing games, their mechanics and their designers. In fact, almost all of Valve's have come from that process. I break down Valve's release history and try to decide whether or not this Valve model is a good thing.
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by James DeRosa, BITMOB STAFF
Today, we discuss crossovers in gaming. The best, the worst...and whether they even work in the first place. Starring Capcom fighting-game expert Seth Killian, Area 5 co-founder Ryan O'Donnell, and Bitmob's Dan "Shoe" Hsu and Demian Linn.
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by Omri Petitte, BITMOB STAFF
Gordon Freeman, a beloved character for his silent efficiency at dispatching aliens with a crowbar, fits in well within the world of Half-Life...but what if the good doctor joined forces with the protagonists of other games?
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by Layton Shumway, BITMOB STAFF
How much freedom should games give a player? What's the deal with bad writing in games? Our panel of community members discusses these questions and more in the Bitmob Roundtable.
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by Samir Torres, BITMOB STAFF
Teensy-weensy enemies may seem weak, but don't let their size fool you. These tiny baddies will leave a big mark on your behind.
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by Kyle Russell, COMMUNITY WRITER
The story of one gamer's experiences playing the many First Person Shooters released in the last decade.
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by Jeff Grubb, BITMOB STAFF
News Blips for Thursday, June 23, 2011: Valve's Gabe Newell says they are interested in the Wii U; Super Smash Bros. is still "several years" away; a study suggests parents want a universal ratings guide; and more.
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by Michael Kenyon, COMMUNITY WRITER
While developers have turned to a form of storytelling familiar to them, a static story in an interactive medium have always felt at odds with each other.
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by Chris Charlton, COMMUNITY WRITER
A dead PS3 leads to me sifting through the app store rough. Here are some diamonds.
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by Brett Bates, COMMUNITY WRITER
In this week's indie-themed episode of the Mobcast, Area 5's Matt Chandronait, Cryptic Sea's Alex Austin, and Runt Inc.'s Richard Horne join Bitmob's Brett Bates. The crew discusses their most anticipated indie titles, how consoles limit creativity and distribution, what consumers look for in a non-mainstream game, and more.
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