Are Videogame trailers art or advertising? Would you call a Rembrandt garbage because it creates unrealistic expectations of the painting's subjects? Why then, can't we seem to appreciate trailers apart from their source material?
Friday, February 03, 2012 |
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Interaction shouldn't mean accidently pummelling your children during a match of Kinect tennis. Developers have fundamentally misunderstood the term, leading to a disconnect between players and their game worlds.
Wednesday, December 21, 2011 |
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By not implementing four player co-op, 343 Industries has made Halo a less enjoyable social experience.
Tuesday, November 08, 2011 |
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As gamers, we’re rarely tested with problems for which there are no answers; every puzzle has its solution. BioShock breaks that rule – Rapture is a world we can never save.
Wednesday, August 31, 2011 |
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Check out John's take on Bungie's last game in the Halo universe, Halo: Reach, and see why 343 Industries has some Spartan-sized combat boots to fill.
Monday, December 27, 2010 |
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Every game offers players some unlockable candy, but what do game characters want to unlock for themselves?
Saturday, May 21, 2011 |
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Every once in a while, the disturbed minds at Bitmob help out a character by pointing out his qualities...and faults. They call this "Bitmob's Quality Assurance," and this week the team at Bitmob is breaking down Master Chief.
Friday, May 06, 2011 |
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Check out the top games of last year, as chosen by the Bitmob community. Also, commentary from the editors who played and loved them.
Tuesday, February 01, 2011 |
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Microsoft's Games for Windows platform is in shambles, but there are a handful of things they can do to salvage this debacle and even gain a couple advantages on the PC.
Friday, November 19, 2010 |
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In this edition of 21 Random Qs, Frank O'Connor (formerly of Bungie Studios, now with 343 Industries) stops by to answer weird questions about Halo and...stuff.
Tuesday, November 02, 2010 |
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Everything about Halo: Reach is great -- except its story. What makes Reach's narrative terrible? Read on to find out.
Friday, October 01, 2010 |
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Can you change one word to another in this video-game themed puzzle?
Thursday, October 14, 2010 |
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Mechanics and level design form the core of what we think of when we analyze a game, but it's how these elements are put together that matters. A good and interesting game structure can mean the difference between a mediocre game and a great game.
Saturday, October 09, 2010 |
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Halo: Reach is not your fathers' Halo. Read to find out how the Halo series is more like your History Class than the God of War series.
Monday, October 04, 2010 |
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Halo: Reach's new control scheme betrays nine years of honed reflexes. Too bad it might just revolutionize shooter controls for the next decade.
Tuesday, September 21, 2010 |
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At the time of this posting of a very special Halo Highlight Reel, it is mere hours to the launch of Bungie's magnum opus, Halo: Reach. After several days of playing my previous Xbox 360 Halo games, it is time to look forward to the midnight launch of Reach!
Monday, September 13, 2010 |
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Games are meant to be won, or so you thought. Turns out that video games are best 'not-lost'. How does winning differ from 'not-losing'? Read to find out!
Wednesday, August 18, 2010 |
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By introducing my girlfriend to gaming, I changed my definition of what it means to be a gamer and rethought the entire hardcore-versus-casual gaming debate.
Friday, July 16, 2010 |
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Has the regenerating health meter crippled shooters, both first and third person?
Thursday, July 01, 2010 |
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Overwhelmed by all the new shooters announced at this year's E3? Fret not...here's a simple guide to them all.
Monday, June 28, 2010 |
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