What I think defines the gaming experience.
Wednesday, July 14, 2010 |
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In an era of sequels, GameFly gives gamers the freedom to experience a wider range of games than they would without renting. However, does this option actually indirectly hinder the development of new IPs? By giving the player this outlet does it discourage them from taking risks with the games they purchase? "Is this game a rent or a buy?"
Saturday, April 03, 2010 |
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