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by Jon Solmundson, COMMUNITY WRITER
Dear Esther proves that games are becoming more mature and that "fun" is no longer essential. Isn't it time developers start looking beyond eliciting mere excitement more often?
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by Ross Adams, COMMUNITY WRITER
We need more games that force players to make tough choices and deal with the consequences.
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by Raymond Williams, COMMUNITY WRITER
Writing about my favourite subject: me
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by Evan Killham, BITMOB STAFF
The Violence in Video Games Labeling Act does not go far enough. Here are some video game labels that might actually help people.
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by Josiah Renaudin, COMMUNITY WRITER
What constitutes a game has changed with the times. The medium no longer needs to fit the traditional definition of "fun."
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by Paul Alexander , COMMUNITY WRITER
What's more stunning about Quantic Dream's GDC tech demo - its technological excellence, or its careless tone and dialogue?
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by Drew Regensburger, COMMUNITY WRITER
Gaming has evolved a lot over the past few years, especially when it comes to presenting a realistic relationship. It still has plenty of room to grow...
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by Giancarlo Valdes, COMMUNITY WRITER
Can a purely story-driven experience still deliver a compelling game?
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by Ash Uzuki, COMMUNITY WRITER
Something pretty exciting happened a few days ago. Tim Schafer obtained, though Kickstarter, 1,7mil $ in pledges for an unnammed, unspecified point and click adventure game no one wants to publish or fund. If this picks up as a trend, we will finally see more auteur-driven games instead of publisher-driven ones. Auteurs like David Jaffe, Tetsuya T
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by Stan Rezaee, COMMUNITY WRITER
LA Noire was not the first time Rockstar experimented in the film-noir genre. In 2001, Max Payne embraced the concept of film-noir by taking the darkest and grittiest tone of the genre than blending the auteurism of John Woo. Playing it Old School looks at how Max Payne redefined gaming and what the upcoming third installment has to live up too.
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by Chris Hoadley, BITMOB STAFF
Can video games survive serious, critical examination? Read the results of last month's Bitmob Writing Challenge.
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by Corey Motley, COMMUNITY WRITER
If you're tired of reading about Skyrim and Uncharted 3 as GOTY picks, you're in luck. You'll find neither of them here. Nor is Arkham City or Portal 2. So what's left? Read it to find out!
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by Justin Davis, COMMUNITY WRITER
Is Heavy Rain's Norman Jayden really addicted to Triptocaine? Or is he actually addicted to ARI?
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by Rus McLaughlin, BITMOB STAFF
Modern RPGs want you to make a love connection, but they all refuse to really commit.
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by Rus McLaughlin, BITMOB STAFF
2011 became the year a great narrative became an indispensable ingredient for making a great game, and there's no going back now.
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by Evan Killham, BITMOB STAFF
A gamer gives three accounts of his most heartbreaking failures as a virtual savior.
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by Louis Garcia, COMMUNITY WRITER
Playboy Playmate Jo Garcia discusses her love of all things video games.
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by Karli Winata, COMMUNITY WRITER
Ever wonder what's being dumped unto the shelves of video game stores every week? Wonder no more! Karli Winata will attempt to bring to light the many releases that come out each week. Won't you join him in his self torture? Check out what's coming out on the week of 11/14/2011.
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by Jason Lomberg, BITMOB STAFF
Breakups are never easy. My recent fling with Tactics Ogre: Let us Cling Together rekindled my passion for the JRPG (my “ex”). But it also reminded me why I dumped her in the first place.
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by Evan Killham, BITMOB STAFF
A recap of this year's Extra Life charity gaming marathon. How did Bitmob's fundraising team do? Which game was the most popular? What happens to gaming ability after 22 hours? All these answers and more are contained within.
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