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by Chris Kimsey, COMMUNITY WRITER
Games have a history and legacy like any medium - reviews should respect this. Our individual reactions to games are all that matter. Reviews are not press releases!
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by Daav 'Puke' Valentaten, COMMUNITY WRITER
It's been 4 days of pure video editing agony, but I finally got the preview up mere hours before launch... Nevertheless, I REALLY hope you enjoy this Preview from Ubisoft and Eugen Systems upcoming Real-Time Strategy (RTS)game R.U.S.E. Show support for my dedication in form of feedback/subscribe/whatevziez. Also, check my previous Preview. Thanks
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by Daav 'Puke' Valentaten, COMMUNITY WRITER
A look at what Paradox Interactive's new ame Victoria II feels like at the hands of the demo. From the makers of Europa Universalis.
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by Gerren LaQuint Fisher, COMMUNITY WRITER
Gerren LaQuint Fisher shares a very rare personal account of not going through on a story and the resulting guilt and personal lessons learned from trying to determine a personal purpose.
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by Richard Moss, COMMUNITY WRITER
I looked around for a decent treatment on the poor state of Mac gaming. There were none that met my standards. Explanations were always vague or incorrect, and key details seldom covered. I thought that someone needed to fix this, and figured it would have to be me.
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by Juan Letona, COMMUNITY WRITER
Most Americans have a poor understanding of United States' history, and its' geography. And with the fabulous Andrew Hiscock's community call out, we will probably be blessed with hunting stories, funny exploits, and gun toting duels by the Bitmob community.
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by Darrel Gordon, COMMUNITY WRITER
I know there's already about hundred articles about the return of Electronic Gaming Montly but I already wrote this piece for my blog and thought I'd try it here too.
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by Mike Gingras, COMMUNITY WRITER
Musings of a Gamer: Do you need to know gaming's past to be a real gamer?
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by Richard Moss, COMMUNITY WRITER
A portrait of the rocky history of gaming on the Mac.
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by Brian Taylor, COMMUNITY WRITER
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by Omar Yusuf, COMMUNITY WRITER
A timeline from OnlineEducation depicts the history of the video game industry from 1967 to the present
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by Chris Williams, COMMUNITY WRITER
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by Brett Bates, COMMUNITY WRITER
Looking at the failure of the Metreon and the Walk of Game and calling for a Cooperstown for video games.
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by Mike Gingras, COMMUNITY WRITER
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by Jonathan Betonio, COMMUNITY WRITER
the relationship between technology and technique, business and investment, and artistic language and how they all grow together for any expressive medium (video games included, with mirrors to film history); what holds back the flowering of video games as an artistic medium; on death in video games
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by Brett Bates, COMMUNITY WRITER
Article discussing game preservation and dark archiving.
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by Christos Reid , COMMUNITY WRITER
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by Franco Duerme, COMMUNITY WRITER
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by Brett Bates, COMMUNITY WRITER
Most everyone will agree that Super Mario Bros. is a good -- if not great -- game. Absolutely worthy of preservation.But what about the not-so-good games? And what about the absolute dreck like Superman 64, one of the most critically reviled games of all time? Wouldn't it be better to dump those games in a New Mexico landfill and pretend they never happened? Why save Superman?
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